github jlrouzies-fr/DLSS5-Feeder v1.16.0-beta.5
1.16.0-beta.5 - helper device loss, dgVoodoo panel, ReShade.log reads

5 hours ago

Buy Me a Coffee

Careful of fake copies. The only download for this project is this releases page. Fake websites and lookalike GitHub repositories exist (#88, #115); this project has no executable installer. The standalone CAREFUL_FAKE_MALICIOUS_FEEDER.txt asset explains how to check what you downloaded. SHA-256 of DLSS5-Feeder-1.16.0-beta.5.zip: 7E94B15A43C398946FD6195EF5C972461EE66736508FD84548D8C29EC798D3DC. The genuine zips are scanned on VirusTotal, for instance the 1.16.0-beta.2 zip; look this release's hash up there yourself.

There is a one-command installer. Download Install-DLSS5Feeder.ps1, put it beside the game's executable, and run powershell.exe -ExecutionPolicy Bypass -File .\Install-DLSS5Feeder.ps1 -Prerelease. The standalone AUTOMATIC_INSTALLATION_AVAILABLE.txt asset explains every option.

Does not work with your game? I can't test every game reported in the issues: I don't own most of them, and I don't have the time to try them all. Read this README section. It gives a prompt for an AI coding agent that reads your logs against the source and opens a pull request if it finds a legitimate fix.

Fixes on top of beta.4 for the 64-bit host helper, dgVoodoo users, and two diagnostics that never worked. Every binary identifies itself as 1.16.0-beta.5 and embeds release commit 89942bf; check line 1 of dlss5-feed.log before reporting a retest.

Fixes

  • #119 — the host helper did not notice its D3D12 device was removed. NGX keeps answering "success" on a dead device and a removed device completes every fence, so after a DEVICE_HUNG the helper kept running, logged "the feed is unaffected" over and over, and handed the game frames nothing had written. A Present that reports the device gone now counts as the device gone: the helper logs the removal and exits, and the game-side add-on says the feed stopped.
    New diagnostic, off by default: [DLSS5Host] Dred=1 in host64\ReShade.ini. On the next removal the helper log names the queue and the GPU operation that never finished, which separates the feeder's own work from the neural consumer's pass. It is opt-in because arming DRED makes device creation fail on some runtimes (#47); if the helper stops starting with it on, set it back to 0.
  • The consumer-outcome line and the motion-vector compile check never worked. The helper's "neural consumer outcome" always said ReShade.log is unavailable on real installs, and the "provider failed to compile" check never ran in either add-on: both read ReShade.log while ReShade holds it open for writing, and fopen_s refuses that. Fixed in all three places.
  • #118 — dgVoodoo: the in-game DLSS 5 panel was never available. dgVoodoo puts its swapchain in the fullscreen state even when it presents into a borderless window, so beta.4's exclusive-fullscreen rule always started the host without a window. New config value host_window=3 keeps the host window behind the game regardless, and the overlay offers it as a checkbox when it applies. Don't use it on a game that really is exclusive fullscreen. The panel key no longer toggles a panel that can't exist; it logs once why instead.
  • Work resolution looks blurry below 100%. That is by design: the feeder doesn't run the neural pass, so it can only shrink the whole frame and stretch it back. The overlay now says so under the slider. For a sharp image keep 100% and use a neural rendering mod that can lower the resolution of the neural pass alone, such as OptiScaler DLSS-NR (WorkingScale under [DlssNr] in OptiScaler.ini).

All beta.1 to beta.4 fixes are included.

Install and verify

For a 32-bit game, replace both dlss5-feed.addon32 and host64\dlss5-feed-host64.exe from the same zip. The IPC protocol is v9.

The 64-bit add-on, 32-bit add-on, host helper, and both Vulkan layers build with MSVC. The host self-test passed 300/300 evaluates with Dred=1. The device-removal exit and host_window=3 could not be run in the reported games; please retest on the linked issues.

Don't miss a new DLSS5-Feeder release

NewReleases is sending notifications on new releases.