github jlrouzies-fr/DLSS5-Feeder v1.16.0-beta.3
1.16.0-beta.3 - Detroit present ordering, host startup timeout

latest release: v1.16.0-beta.4
4 hours ago

Careful of fake copies. The only download for this project is this releases page. Fake websites and lookalike GitHub repositories (same source tree, README swapped for a "Download" button to a ZIP on a personal github.io page) exist (#88, #115). This project has no executable installer. The standalone CAREFUL_FAKE_MALICIOUS_FEEDER.txt asset explains how to check what you downloaded. SHA-256 of DLSS5-Feeder-1.16.0-beta.3.zip: 0D1DEEBF531436A6D0914548E450A790AEFA53CB4E9F6DFDCD48AFF74831CB21. The genuine zips are scanned on VirusTotal, for instance the 1.16.0-beta.2 zip; look this release's hash up there yourself.

There is a one-command installer. Download Install-DLSS5Feeder.ps1, put it beside the game's executable, and run powershell.exe -ExecutionPolicy Bypass -File .\Install-DLSS5Feeder.ps1 -Prerelease. The standalone AUTOMATIC_INSTALLATION_AVAILABLE.txt asset explains every option.

Does not work with your game? I can't test every game reported in the issues: I don't own most of them, and I don't have the time to try them all. Read this README section. It gives a prompt for an AI coding agent that reads your logs against the source and opens a pull request if it finds a legitimate fix.

This beta carries one contributed fix for Detroit: Become Human and three fixes read from the logs on issues updated between 14 and 16 September 2026. Every binary identifies itself as 1.16.0-beta.3 and embeds release commit 8c0dc6f; check line 1 of dlss5-feed.log before reporting a retest.

Fixes

  • #108 — Detroit: Become Human, Vulkan, mode 2 (pull request #110 by @Aryoksini): the ordering precaution required the frame to be nested inside the device-level present hook, and in Detroit it never was, so after 120 frames the add-on gave up on ordering and the picture flickered. The loader-level present hook, which does fire there, now provides the same context, and the device hook is installed right after device creation. Tested by the contributor on the Epic Games version.
  • #92 — 32-bit games, host lost: pipe never appeared 15 s after host spawned: the add-on waited 15 s for the host's pipe and then terminated a host that was still alive and loading. It now waits up to 60 s and stops the moment the host exits on its own; the message names the budget and says the host log ends because the host was terminated.
  • #100 — multi-GPU machines, cross-process fence import failed: the message now names the usual cause (host on a different GPU than the game), and the README has a troubleshooting paragraph. Confirmed by the reporter.
  • #114 — 32-bit in-game panel, input not reaching a host-side overlay: the log now says once where the panel's input goes and how (posted window messages to the host window, no raw input, no focus change).
  • #104 — Armored Core VI: the beta.2 fix for a command list that will not close was run by the owner in the game; DLSS 5 neural rendering works. Launch armoredcore6.exe directly, since Steam's start_protected_game.exe runs EasyAntiCheat, which blocks ReShade.

All 1.16.0-beta.1 and beta.2 fixes are included.

Install and verify

For a 32-bit game, replace both dlss5-feed.addon32 and host64\dlss5-feed-host64.exe from the same zip. The IPC protocol is v9.

The 64-bit add-on, 32-bit add-on, host helper, and both Vulkan layers build with MSVC. Armored Core VI (D3D12) was run by the owner with this code and Detroit by the contributor; the #92, #100 and #114 changes could not be retested in the reported games, please retest on the linked issues.

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