github jlrouzies-fr/DLSS5-Feeder v1.16.0-beta.2
1.16.0-beta.2

7 hours ago

There is a one-command installer. Download Install-DLSS5Feeder.ps1, put it beside the game's executable, and run powershell.exe -ExecutionPolicy Bypass -File .\Install-DLSS5Feeder.ps1 -Prerelease. The standalone AUTOMATIC_INSTALLATION_AVAILABLE.txt asset explains every option.

Does not work with your game? I can't test every game reported in the issues: I don't own most of them, and I don't have the time to try them all. Read this README section. It gives a prompt for an AI coding agent that reads your logs against the source and opens a pull request if it finds a legitimate fix.

This beta addresses the bug reports updated with logs between 9 and 14 September 2026. Every binary identifies itself as 1.16.0-beta.2 and embeds release commit a6c23bd; check line 1 of dlss5-feed.log before reporting a retest.

Fixes

  • #104 — same-device D3D12, list that will not close: the add-on no longer copies an unevaluated result home, logs the frame as delivered and clears its failure count after Close() fails. It keeps the game's frame and counts the failure, so a list that never closes stops the feed instead of running forever on stale output.
  • #97 — 64-bit crash dumps: MINIDUMP_EXCEPTION_INFORMATION was passed with the wrong structure packing, so every 64-bit dump failed with 0x800703E6. Dumps are written again.
  • #96 — false stop on D3D12 and Vulkan: the off-thread Present stop protects a D3D11 immediate context, but it also fired on D3D12 and Vulkan sessions. It now applies to D3D11 only.
  • #90 — renodx-dlss5 version reporting: three-part banners (v4.1.5) are read, and the driver warning names the classic build that was actually measured instead of "v4.55". The rhi-repo renodx-dlss5-4.55 download carries the v4.6 engine markers.
  • #102 — verifier: "disabled from the overlay" is the add-on's own Enabled checkbox. The verifier now reports the add-on as switched off, with how to turn it back on.

All 1.16.0-beta.1 fixes are included.

Install and verify

For a 32-bit game, replace both dlss5-feed.addon32 and host64\dlss5-feed-host64.exe from the same zip. The IPC protocol is v9.

The 64-bit add-on, 32-bit add-on, host helper, and both Vulkan layers build successfully with MSVC, locally and in CI, and the PowerShell verifier parses. None of these fixes could be retested in the reported games; please retest on the linked issues.

Don't miss a new DLSS5-Feeder release

NewReleases is sending notifications on new releases.