github jhaizhou-ops/d2r-mobile v2.3.0

4 hours ago

English

Portuguese, Android save backup and import, foldable fullscreen on Android, a 3D resolution setting, and a lighter touch overlay on iOS. On iOS, make a new package with the new shell. On Android, install the new APK over the old one and make a new import pack from the 2.3.0 source (the 2.2.x pack is refused). Your saves are untouched.

Asset For
D2RMobile-android.apk New in 2.3.0. Android 12 and later (ARM64, Vulkan 1.1). Contains no game content. Needs an import pack made from the 2.3.0 source
D2RMobile-shell-build-input.zip New in 2.3.0. Shell for iOS 26 and later (NO_XCODE.md). Build input, not installable
D2RMobile-shell-ios18-build-input.zip New in 2.3.0. Shell for iOS 18 – 25 (OLDER_SYSTEMS.md). Build input, not installable
D2RMobile-harmony-shell-unsigned.hap Same file as v2.0.0

New

  • Brazilian Portuguese as the sixth language: all of our own text, map name plates, touch wording, and the Portuguese voice-over when your game files have it. Options → Custom now has six language choices (#224, thanks @charleslana).
  • Android: back up and import saves without root. Put an empty export file in Download/S2X/D2R Mobile/ and start the App to copy your saves to save-export/<date-time>/; put saves in a save-import folder there to add them. Import only adds characters and never replaces one already on the phone; an imported shared stash is merged. See ANDROID.md (#213, @yyan160).
  • "3D resolution" in Options → Custom: power saver 60 %, balanced (the platform default), sharp 100 %. Takes effect when you tap Apply (#214, @yyan160).
  • Android: true fullscreen on screens narrower than 16:9 (foldable inner panels, 4:3 tablets): the 3D fills the screen and the UI sits at 16:9 along the bottom, as on iPad (#221, thanks @vickwv).

Improvements and fixes

  • iOS: the touch overlay no longer redraws the whole screen on every finger move, and the skill buttons check their slots less often: less CPU while you play (#226, thanks @dormonbear).
  • Android: no crash on GPUs that lack linear filtering for some formats (seen on a MediaTek / Mali OPPO Pad); those textures fall back to nearest sampling (#218, thanks @rex-chang).
  • Android: the Custom page no longer shows the iCloud row, which did nothing there (#212, @yyan160).

中文

新增葡萄牙语、安卓存档备份与导入、安卓折叠屏全屏、3D 清晰度设置;iOS 触屏层更省。 iOS:用新壳重新出一次安装包。安卓:覆盖安装新 APK,并用 2.3.0 源码重做导入包(2.2.x 的导入包会被拒)。存档都不用动。

附件 用途
D2RMobile-android.apk 2.3.0 新包。Android 12 及以上(ARM64、Vulkan 1.1)。不含游戏内容。要配 2.3.0 源码做的导入包
D2RMobile-shell-build-input.zip 2.3.0 新壳。iOS 26 及以上(NO_XCODE.zh-CN.md)。是构建输入,不能直接装
D2RMobile-shell-ios18-build-input.zip 2.3.0 新壳。iOS 18 – 25(OLDER_SYSTEMS.zh-CN.md)。是构建输入,不能直接装
D2RMobile-harmony-shell-unsigned.hap 与 v2.0.0 相同

新增

  • 巴西葡萄牙语,第六种语言:我们自己加的文字、地图名牌、触屏提示都有葡语,游戏文件里有葡语配音时用葡语配音。选项 → 自定义里语言变成六项(#224,感谢 @charleslana)。
  • 安卓:存档备份与导入,不用 root。在 Download/S2X/D2R Mobile/ 放一个名为 export 的空文件再打开 App,存档就拷到 save-export/<日期-时间>/;把存档放进那里的 save-import 文件夹再打开 App 就导入。导入只加角色、不换掉手机上已有的;导入的共享仓库会并进来。详见 ANDROID.zh-CN.md(#213,@yyan160)。
  • 选项 → 自定义新增「3D 清晰度」:省电 60% / 均衡(各平台原缺省)/ 清晰 100%,点「应用」即生效(#214,@yyan160)。
  • 安卓:比 16:9 窄的屏幕真全屏(折叠屏内屏、4:3 平板):3D 铺满整屏,界面按 16:9 贴底,与 iPad 相同(#221,感谢 @vickwv)。

改进与修复

  • iOS:触屏层不再在手指每次移动时重画整屏,技能按钮也不再每次都查一遍格子:玩的时候 CPU 占用更低(#226,感谢 @dormonbear)。
  • 安卓:部分显卡对某些格式不支持线性过滤时不再闪退(联发科 / Mali 的 OPPO Pad 上出现过),这些贴图改用最近点采样(#218,感谢 @rex-chang)。
  • 安卓:自定义页不再显示 iCloud 那一行(安卓上它不起作用)(#212,@yyan160)。

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