Two-player co-op in the story missions.
Added
- Co-op. A second player joins the story missions and the single-player bonus missions as soon as a
controller is there for them, no button needed. They play the mission's companion (Obi-Wan beside
Anakin), or a character of their own on player 1's side where there is none, with the game's own
second HUD and player 1's health and Force. One controller is enough: the keyboard and mouse are then
player 1. Turn it on in the pause menu's new Cooperative Mod screen; more insettings.ini
([Coop]) and the debug console'scoop. Co-op is off by default, and the game is unchanged with it
off. See the co-op guide, with its
known issues.- A shared camera keeps both players in the picture (or follows player 1 alone,
Camera=1). - Staying together: a player 2 left out of the picture, far behind or falling into the void is
brought back beside player 1. - Dying: a fatal hit brings player 2 back beside player 1, or with Respawn Player 2 off
(Player2Death=1) ends the mission as player 1's death does. - Boss fights (Dooku, Grievous, Mace Windu, the Mustafar duels...): player 2 plays the boss, as in
Versus, or with Player 2 As Boss off fights it beside player 1 (a Jedi or a 501st clone trooper,
by the boss's side). - A clone trooper player 2 shoots as the computer's clones do while heavy attack is held (attack is
the rifle butt), and player 2 never loses a limb to a saber. - Friendly fire (
FriendlyFire=1): the players' blows hurt each other; they stay allies. - Versus and the bonus missions made for two players are unchanged.
- A shared camera keeps both players in the picture (or follows player 1 alone,
- Music modding (by @anakinfan8, #27):
a guide to
replacing the game's music throughmods\, andtools/audio/hwx.pyto convert tracks to WAV and back,
fitted to a track's length. - A hang watchdog: if the game stops responding for 20 seconds, the log says where it is stuck, and a
game caught in its own error handler is named once instead of filling the log.
Fixed
- Dialogue in the movies played in the left ear only (and their low bass in the right): the movies'
surround sound comes as three stereo streams, and the centre one, which carries the voices, went to the
left speaker. Each channel now goes where the game sends it. - The game restarted in a new window when a mission ended right as a movie began (after the Mace
Windu and Mustafar duels): returning to the menu could not stop the movie player, and the game
restarted its process instead. despawnin the debug console could crash the game a moment later: clearing what pointed at the
removed characters also cleared their own weapons' link back to them.- Log lines with folder names in other alphabets (Cyrillic, for example) came out empty.
All releases: changelog