Characters keep their own sounds in other levels, the duel camera follows a character change again,
and bug reports' logs tell more.
Added
screenshot [name]in the debug console saves the game's picture, without the debug menu, to
screenshots\.- More in the log, for bug reports:
logs\swrots.lognow starts with the SWROTS-PC version, the system
(Windows, or Wine/Proton and the Linux or macOS under it), the CPU, the GPU and its driver, and the sound
output's channels and speaker layout. Every 30 seconds it notes the average frame rate, the slowest frame
and how many frames took long enough to stutter.
Fixed
- Characters' sounds in levels they are not from. A character played in or spawned into a level
that does not have them now has their own sounds, taken from the levels that do: a Sith's saber
swings and hits, Force lightning. Levels played as they come are unchanged. Vader's breathing is
still missing after a live change into him in a level without Vader: it comes with a set of sounds
the game prepares only while a level loads (a level started as Vader has it). - The duel camera after a character change. Changing from the level's own character in a duel
(Obi-Wan on Mustafar) left the camera where it was; it follows the new character again.
All releases: changelog