github ivannikoffm/EnshroudedVR v1.2.0
EnshroudedVR v1.2.0 — clean stereo with DLSS/DLAA

4 hours ago

EnshroudedVR v1.2.0 — clean stereo with DLSS/DLAA

The ghosting and halos around the character and objects are gone: each eye now keeps its own DLSS history, and the motion vectors are rebuilt per eye before every DLSS call (self-calibrating; if calibration fails, or the game does not use DLSS, the image is left exactly as the game renders it).

  • DLSS/DLAA stereo fix: on by default (dlss_fix=1), Num1 toggles (2 beeps = on).
  • Sharpening: Num9 (off / 25 / 50 / 75 / 100%), plus contrast / saturation / brightness in vr.ini.
  • Recommended: DLAA (or DLSS Quality) in the game's graphics settings.
  • Works with the latest game update.

Upgrade from 1.1.0: replace dinput8.dll in the game folder. Your vr.ini is kept; the new keys use their defaults.
New install: extract EnshroudedVR_v1.2.0.zip next to enshrouded.exe, set the game to Windowed, start your VR link, launch the game, press Home to recenter.
Full guide: https://github.com/ivannikoffm/EnshroudedVR#readme

Tested: Meta Quest 3 (Air Link), Pico Neo 3 (Virtual Desktop), RTX 5090.

SHA256 EnshroudedVR_v1.2.0.zip:
b28141473217cd5517619a5d955072b18af0dc162b2ae3fed9ce7bb10f6520de

Antivirus tools sometimes flag proxy DLLs (dinput8.dll). This is a false positive; the full source is in this repository.

Changes: https://github.com/ivannikoffm/EnshroudedVR/blob/main/CHANGELOG.md

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