github itsPLK/ps5-bdjb-autoloader v1.2-f40e222
v1.2

pre-releaseone month ago
Aborted release - details

Note:

Recent upstream changes (most likely the post-JB all-in-one shellcode) are causing kernel panics when launching PS5 games.

This issue is entirely unrelated to the autoloader itself; it stems from keeping this fork strictly aligned with the latest upstream releases. A permanent fix will require an update to either kexp or ShadowMountPlus.

  • Temp Fix: Load your payloads, put the console to sleep, and wake it up. Games should then launch normally without crashing.
  • Alternative: Use the previous release until a fix is pushed.

Edit: Confirmed by Gezine
image


Changelog

Autoloader Changes:

  • Removed the static 4-second startup delay (now polls for when the ELF loader is ready, starting immediately).
  • Abort autoloader execution if already jailbroken or if the exploit fails (needed due to how upstream handles failure now).

Upstream Changes:

  • Updated poopsploit to 1.7 and switched to ufm42's kexp payload (all-in-one shellcode, version v6).
  • Supports 4.03 to 12.00 FW.
  • Deprecated GPU RW and firmware-specific kernel offsets.

Build System Changes:

  • Removed all hardcoded/prebuilt binary dependencies (kexp.bin, elfldr.elf, and pldmgr.elf) from git tracking.
  • Implemented a hybrid dependency resolution system that downloads prebuilt assets from GitHub releases or compiles them from source.
  • Added --build-deps (-b) and --download-deps (-d) options to the ISO build script to compile dependencies via Git submodules or force asset downloading.
  • Dynamically links binary resource paths inside Java at compile-time via a generated BinaryPaths.java.
  • Autogenerates the ps5_autoloader/autoload.txt configuration and directory structure dynamically during the build.

Full Changelog: v1.1...v1.2-f40e222


Bundled Binaries:
This build integrates the following external dependency versions:

v1.2.mp4

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