What's new
- Updated to GPTK 3 beta 4
- Made the disclaimer check easier to handle (5d51d75)
How to use MetalFX features:
PREAMBLE: this is an experimental feature and may have bugs or cause issues to other layers like DXVK or DXMT so make you're you backup your bottle or use a completely different bottle for this feature.
- First of all you need then new macos Tahoe (which is in beta at the moment of writing this)
- You need a valid CXPatched Crossover bottle so if you are already using CXPatcher you probably have one already.
- If this is the first time, in order to use MetalFX you have to first patch without metalfx support and create a bottle, then patch again the original crossover but this time you can select the bottle.
- I strongly recommend that you have a bottle exclusively used for the experimental D3DMetal MetalFX features and to use only when you use d3dmetal.