This release brings stability improvements for XeSS-FG:
- Fix crash when input resources are using
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENTflag - Fix frame rate limit being erroneously lowered after a call to
ResizeBuffersorxefgSwapChainSetNumInterpolatedFrameswhen running with XeLL frame limiter or vertical synchronization enabled
We recommend everyone to upgrade to this version to benefit from the stability improvements.