- The ink runtime engine is no longer compiled directly into inklecate (the ink compiler), and is instead a separate DLL. This required some tweaks to the structure of how the Unity plugin is structured slightly, though hopefully shouldn't affect anything noticeably!
- Big optimisation for when you do a large contentless calculation after a line of content (ending in a newline).
- Force choices to always come after content - this was possible to get around previously with threads.