- API to evaluate a function in ink from C#:
EvaluateFunction(...)
. - API to check whether an ink function exists from C#:
FunctionExists(...)
- Fix to threads that wasn't cloning temporary variables by simply copying references, causing subtle bugs (thanks @cduquesne)
- Fix for type coercion (thanks @cduquesne)
- Fix for float parsing in non-English locales (or at least, those that use a comma natively rather than a dot) - wow, you're on a roll, thanks again @cduquesne!
Unity users: What should you download?
If you're using Unity, the UnityInkIntegration package is all you need!