github in0finite/SanAndreasUnity v4.0

23 months ago

Major changes

  • fix quick state/animation switching of ped - prevents flickering

  • new ped AI behavior:

    • peds can hear nearby gunshots and react to them
    • peds react to being under aim of other peds - they will surrender or attack back
    • run away in panic and scream
  • upgrade Unity to 2020.3.26

  • huge performance and memory optimization for dedicated servers: rendering meshes for world objects are not loaded anymore, therefore not using CPU for mesh conversion and not using memory to store those meshes

  • use navigation mesh to move NPCs

    • NPCs will now be able to find path to almost any point on the map
  • upgrade Mirror to v66.0.0 - this brings many performance improvements regarding networking

  • improve network synchronization of peds, vehicles, and other objects

Full changelog

  • destroy player's vehicles when he disconnects

  • add "paintjob" command which changes color of current vehicle

  • support changing vehicle's color after vehicle is created, on clients

  • assign LastTimeWhenDamaged on clients - peds' healthbar is now visible on clients

  • disable labels: current ped state & velocity

  • fix quick state/animation switching of ped - prevents flickering

  • apply initial velocity to destroyed vehicle parts

  • ped AI: ignore Emergency nodes unless they are the only ones connected

  • peds react to nearby gun shots

  • implement Surrender ped state

  • peds react to being under aim of other peds

  • implement Panic ped state

  • when escaping, peds do not sprint, but run in panic

  • add ability to play sound from ped mouth

  • play screaming sound while panicing

  • add NavMesh generator tool in Editor

  • add menu tool in Editor which can enable infinite draw distance

  • add AssetExporter tool in Editor which can export game assets into Unity project

  • add EditorLoader tool in Editor which can load game data in edit-mode

  • add Editor window which can draw in-game windows inside of it

  • add some menu tools in Editor to work with world objects

  • upgrade Unity to 2020.3.26

  • paths can be calculated between nodes, in background thread

  • map window calculates a path to waypoint, with 3 types of path

  • water colliders can be generated

  • add menu tools in Editor for working with water

  • interior waters are offsetted to higher Y position

  • add setting to control if rendering meshes are loaded

  • huge performance and memory optimization for dedicated servers: rendering meshes for world objects are not loaded anymore, therefore not using CPU for mesh conversion and not using memory to store those meshes

  • water faces with 3 vertices are supported

  • use navigation mesh to move NPCs

  • create MovementAgent script to control Ped based on input from NavMeshAgent

  • add script for generating nav mesh from command line

  • prefer Vulkan over OpenGL on Linux

  • if path to game is not set, and we are running in headless mode, exception will be thrown during loading process

  • add navmesh to the project as part of a submodule

  • upgrade Mirror to v66.0.0

  • add NetworkDiscovery as a submodule

  • fix for arm rotating in wrong direction when holding a single-arm weapon

  • fix for spawning "yellow chicken" model for every ped, on clients

  • improve ragdoll network sync

  • when player disconnects, destroy peds spawned by him

  • players can be server admins ; add command to authenticate player

  • rework Stats: they can output to StringBuilder and also use imGUI

  • add "stats" command which shows stats

  • don't modify chat messages that are sent from server - messages are sent as they are

  • add "cmd_server" command which can run a command as server

  • add "say" command which sends a chat message

  • use snapshot interpolation for network syncing of transform of peds, vehicles, vehicle's detached parts

  • increase interval for detecting dead connections to 20 seconds (was 6)

  • change ping sending frequency to 0.5 seconds (was 2)

  • change ped & vehicle sync rate to 30 (was 20)

  • change vehicle's rigid body interpolation mode on server to Interpolate (was None)

  • fix problems with floating-point numbers precision when game uptime is high (eg. 1 month)

    • weapons have normal fire rate now (previously their fire rate was slow (~ 4 bullets per second for AK))
  • change ped's input upload rate to 60 (was 30)

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