1.0.4
- No more slow motion below 60 FPS on other game versions (#7): setup now finds the game's frame-rate data by its values instead of a fixed address, so real-time speed works on 01.018.000 and other versions too. Already installed? Open AstroHybrid and press Repair on the Installation page (about a minute).
- Dumps on a network drive (#5): if Windows refuses the normal folder link, setup now tries a symbolic link, and otherwise tells you exactly what to do (turn on Developer Mode, or run AstroHybrid once as administrator).
- Repair asks for your dump folder when the app does not know it (installs made with the classic launcher or older versions) instead of stopping with "No game dump configured".
- Frame rate limit while frame generation is on (#8): the limit is greyed out with an explanation, because frame generation sets the game's own limit from its target (60 on screen = game at 30 x 2). Turn frame generation off to choose the limit yourself.
1.0.3
- Intel processors: fixes the hang after the title screen (#1). The game uses a few AMD-only instructions; setup now converts them on any processor that is not AMD (AnyPS5 relinker
--to-intel). Already installed on an Intel PC? Open AstroHybrid, go to Installation and press Repair (about a minute), or run setup again from this download. - Missing text on button prompts and settings fixed (#2): the download now includes the open-licence Noto fonts the game needs for its menu and prompt text.
- VSync option on the Graphics page (#2).
- Game language choice on the Advanced page; Auto follows your Windows language (#4).
1.0.2
- Advanced page options now work. Hang watchdog, shader cache, draw-prep tuning, process and command-processor priority, motion controls and trigger state were kept only on the page and never reached the game; they are now saved and passed to the game. The "realtime" priority choice is gone, and the CUDA switch is automatic with DLSS / frame generation.
- Settings are saved as soon as you change them (before, only when you pressed Play).
- Setup can no longer be cancelled or closed half-way through the conversion.
1.0.1
- Setup wizard fixed: the Install button was pushed out of the setup window after choosing a dump, so there was no way to continue. The page now scrolls with the buttons always visible, and you can type or paste the dump path and press Check folder.
- After setup the main window now opens (before, the app closed).
- The "Setup Complete" text no longer appears before installing.
First public release of AstroHybrid, the native Windows port of Astro Bot (PPSA21567).
No game files are included. You need your own decrypted dump of Astro Bot. The setup converts it on your PC and only reads it.
How to play
- Download AstroBotPC-AstroHybrid-1.0.4.zip below and extract it anywhere (about 1 GB free).
- Start AstroHybrid.exe and pick your dump folder (the one with
eboot.bin,sce_module,sce_sys). Setup takes about two minutes. - The app chooses the best settings for your PC once. Change anything on the Graphics / Controller / Advanced pages.
- Press Play.
What you get
- The same build as the development PC: AnyPS5 system libraries,
kyty_gpu.dllwith DLSS Super Resolution, DLSS (Multi) Frame Generation with an automatic multiplier, NVIDIA Reflex, the faster CPU path, real-time game speed, and the controller fixes. - Controllers: DualSense (haptics, adaptive triggers, motion), DualShock 4, Xbox, Switch Pro and compatible pads, generic pads. The pad you press plays. Vibration strength setting.
- Best settings for this PC: reads your graphics card, CPU, RAM and display.
Measured on a Ryzen 5 5500 + RTX 5060
- Game's own frame rate: 32-34 FPS in Sky Garden (CPU-limited), 37-53 FPS in lighter levels.
- Frame generation: 2x about 63 FPS on screen, 4x about 124-128 FPS on screen.
- Setup from a 01.019.000 dump reproduces the development
AstroBot.exebyte for byte.
Versions and limits
- Tested on 01.019.000. Other Astro Bot versions are accepted: faster lighting and real-time game speed turn themselves off when that version's code differs; the rest works the same.
- DLSS needs an RTX GPU; frame generation needs an RTX 40 or 50. Frame generation runs only while the game window is focused.
- Known issues: the Xbox "motion hand" does not react yet; vibration on third-party Switch pads is unconfirmed; with no FPS limit and frame generation off, the first loading screen stays black for about 35 s before the game appears (not a hang).
Command line: AstroHybrid.exe --setup "<dump folder>" runs the setup without a window; --remove-game removes what setup built.
NVIDIA DLSS, Streamline and Reflex runtime files are redistributed under the licences in the licenses folder. Not affiliated with Sony Interactive Entertainment, Team ASOBI or NVIDIA.