Castlevania: Belmont's Curse (0100BA4026E94000), game version 1.1.0.
First release. Keep the map, your pins and your loadout on the second screen while Belmont
explores the castle on the main one.
- Map. The game's own Map tab, always open: the current area and sub-area, explored-zone
fog, discovered landmark engravings and name ribbons, and the active main objective. An
Area/Sub-area rail and Reset drive the local pan/zoom view. - Pin. Choose one of the game's nine native marker symbols and tap the map to place it, or
tap an existing pin to change or remove it. Placement and edits go directly through the
game's own marker functions, so they're saved exactly as the native menu would save them. - Equipment. Arcana, weapon and relics with their art and names, and final ATK/DEF/HP/MP,
read the way the game's own menu shows them. Equip changes go through the same direct path
as pins. - Short fades on page switches and the pin chooser, and three haptic pulses (navigation, a
confirmed change, a refused action) for a native menu feel.
The companion ships no game art: map geometry, fog, landmarks, fonts, icons and equipment
artwork are read from your own game files.
In Eden Duo, long-press the game → Add-ons → Install, and pick this file (don't rename
it). Requires Eden Duo 1.3.2 or newer.
SHA-256: 51859c6ea9906c61bee4d718727abedae0b5852713ca1fda835a1f9172427237