WWE 2K15 PC 0.3.1 beta
Fixes the white attires that some players still had on the native renderer with weak or integrated GPUs (#27, and probably the older white-model reports #10, #12, #15, #17). No game data is included. The launcher offers this update by itself (ABOUT page): your game folder, mods, settings and saves are kept.
Fixed
- White attires (native renderer, integrated GPUs at 720p): the game builds Superstar Threads / edited attires in a 2048x1024 picture while a smaller 1280x720 depth buffer was still attached; the graphics API cuts the picture to the smallest attachment, so only its top-left 1280x720 part was drawn and the rest stayed white. This only showed on GPUs rendering at 720p (Radeon 610M, Intel...); a strong GPU rendering at 1440p was not affected. The smaller depth buffer is now left out for that pass. Please retest the same match (delete the "cache" folder once) and tell us the result.
- Texture copies back to the game's memory are now properly synchronised (a correctness fix).
Reminder
- The native renderer is the default since 0.3.0: untick GRAPHICS > "Rendu natif" to return to the normal renderer.
- You need Title Update 4 (
tu00000004_00000000). With no controller, the launcher turns the keyboard on (Space = A, Enter = Start).
Known issues
- Intel: waiting for player confirmation on the native renderer; with the normal renderer the first launch can freeze up to ~20 s (use the native one).
- Create a Moveset can get stuck on a loading screen for some players (#25, being looked at).
- Loading screens take about 10-13 s for the biggest matches (no fix found yet).
- Online features (Xbox Live, Xbox Store) do not work. No native Linux build: use Proton.
Bugs: please open an issue with your GPU, CPU, the scene and logs\wwe2k15_*.log (and crash_*.txt).
Never share the game files, the Title Update or DLC. Not affiliated with WWE, 2K or Yuke's.
En français
- Tenues blanches (rendu natif, GPU intégrés en 720p) : corrigé. Le jeu fabriquait les tenues Superstar Threads dans une image de 2048x1024 avec un tampon de profondeur de 1280x720 resté attaché : seule la partie en haut à gauche était dessinée, le reste restait blanc. À retester (supprime une fois le dossier « cache »).
- Les copies de textures vers la mémoire du jeu sont maintenant bien synchronisées.
SHA-256 of WWE2K15-PC-v0.3.1-beta.zip: 158D324CD4FDC85D23E8B7295AE296E5EE7976C40AF3B0A5C082C3CB492DDC62