WWE 2K15 PC 0.2.6 beta
Fixes for white wrestler models with the normal renderer, dark characters in pin close-ups (native renderer), a safer native renderer (automatic fallback), and a keyboard-as-player-2 fix. No game data is included. The launcher offers this update by itself (ABOUT page): your game folder, mods, settings and saves are kept.
Fixed
- White / blank DLC wrestler models, normal renderer (#10, #12, #15, #17, #20): the textures that build a wrestler's skin, attire and damage were skipped while their shaders were still being prepared and were never redone. They now build their shader at once. Please retest DLC wrestlers, 2K Showcase and Superstar Threads (normal renderer, first launch). If you see stutters while loading, tell us.
- Dark characters in pin / grapple close-ups, native renderer (#14, #16): a partial screen clear was applied to the whole picture. Partial clears now stay partial. Please check a pin and tell us.
- Keyboard as separate player: when the keyboard validated the title screen it became a guest without a profile, so the game said "not signed in" and nothing was saved. The option is now used only when a controller is connected, and a note explains to press START on the controller.
New
- Automatic fallback: if the native renderer cannot start on a PC, the launcher starts the normal renderer for you, unticks "Rendu natif" and shows a note.
- Native renderer resolutions 360p and 480p (plus AUTO, 540p ... 4K).
- Shader conversion and pipeline building run on low-priority background threads, so they steal less time from the game.
Measured here (RTX and AMD integrated GPU)
- AMD integrated GPU, native renderer: 60 fps from 480p to 1080p, including a 6-man Elimination Chamber; the normal renderer only reaches 9-32 fps there. Weak PC: use the native renderer.
- Native renderer on 2 CPU cores: 60 fps, same CPU cost as the normal renderer.
Reminder
- Weak PC or integrated graphics: tick GRAPHICS > "Rendu natif (expérimental)".
- You need Title Update 4 (
tu00000004_00000000). With no controller, the launcher turns the keyboard on (Space = A, Enter = Start).
Known issues
- Intel: the native renderer crash was fixed in 0.2.4, waiting for confirmation; with the normal renderer the first launch can freeze up to ~20 s.
- Create a Moveset can get stuck on a loading screen for some players (#25, being looked at).
- Online features (Xbox Live, Xbox Store) do not work. No native Linux build: use Proton.
Bugs: please open an issue with your GPU, CPU, the scene and logs\wwe2k15_*.log (and crash_*.txt).
Never share the game files, the Title Update or DLC. Not affiliated with WWE, 2K or Yuke's.
En français
- Modèles DLC blancs en rendu normal : les textures des catcheurs construisent maintenant leur shader tout de suite. À retester (DLC, Showcase, Threads).
- Personnages sombres aux tombés (natif) : les effacements partiels restent partiels. À vérifier.
- Clavier = joueur 2 : l'option n'est utilisée que si une manette est branchée ; appuie sur START avec la manette (sinon plus de profil, plus de sauvegarde).
- Nouveau : repli automatique vers le rendu normal si le natif ne démarre pas ; résolutions natives 360p/480p ; threads de fond moins prioritaires.
- GPU intégré AMD : le rendu natif tient 60 fps de 480p à 1080p (le rendu normal 9-32 fps).
SHA-256 of WWE2K15-PC-v0.2.6-beta.zip: 1EFC6F6853CE39EF2FB630FC0417FE70C39E1E09ECF7309517E8C7448C0AFAB1