github iMrBurn/wwe2k15-pc v0.2.0-beta
0.2.0 beta

5 hours ago

WWE 2K15 PC 0.2.0 beta: experimental native renderer

Update of the unofficial PC port of WWE 2K15. No game data is included. If you already have 0.1.x, the launcher offers this update by itself (ABOUT page): your game folder, mods, settings and saves are kept.

New: native renderer (experimental), made for weak PCs

Tick GRAPHICS > "Rendu natif (expérimental)" in the launcher to start wwe2k15_native.exe instead of the normal renderer. It draws the game's graphics directly with Vulkan instead of emulating the Xbox 360 GPU, which makes weak and integrated GPUs much faster: on our AMD Radeon integrated GPU a match goes from 15-40 fps to a steady 60 fps (also on 2 CPU cores). On the first launch it prepares the game's shaders on your PC for a few seconds; later launches reuse them. New resolution choices for it: AUTO, 540p, 720p, 1080p, 1440p, 4K, plus a GPU picker.
Limits: it needs a Vulkan 1.2 GPU and driver (otherwise a message tells you to update the driver or untick the option); the crowd looks brighter than with the normal renderer (known issue); it was tested on NVIDIA and one AMD integrated GPU only. If something looks wrong, untick the option to go back to the normal renderer and send us logs\wwe2k15_*.log.

Also new

  • Type with your keyboard in the game's text screens (superstar names, abbreviated names...), like in WWE '12.
  • Launcher: clear messages when the game cannot start because the Title Update 4 is missing or does not match your copy.
  • AMD cards use the lighter rendering mode automatically (0.1.4), pipeline cache saved between launches.
  • The project is now GPL-3.0 (code reused from WWE '12 PC, re:Blue and plume). Third-party licenses are in the licenses folder.

Known issues

  • Native renderer: brighter crowd (see above); not tested on desktop AMD/Intel cards yet.
  • Integrated GPUs with the normal renderer stay GPU-bound: use the native renderer or the PERFORMANCE preset.
  • Online features (Xbox Live, Xbox Store) do not work. No native Linux build: use Proton.

Bugs: please open an issue with your GPU, CPU, the scene and logs\wwe2k15_*.log.
Never share the game files, the Title Update or DLC. Not affiliated with WWE, 2K or Yuke's.


En français

  • Nouveau : rendu natif (expérimental), pensé pour les PC faibles. Cochez GRAPHISMES > « Rendu natif (expérimental) » dans le launcher. Il dessine directement avec Vulkan au lieu d'émuler le GPU de la Xbox 360 : sur notre GPU intégré AMD Radeon, un match passe de 15-40 à 60 images/s stables (même avec 2 cœurs). Au premier lancement, il prépare les shaders sur votre PC pendant quelques secondes. Résolutions : AUTO, 540p, 720p, 1080p, 1440p, 4K, et choix de la carte. Limites : Vulkan 1.2 requis ; le public paraît plus clair ; testé seulement sur NVIDIA et un GPU intégré AMD. En cas de souci, décochez l'option.
  • Saisie au clavier dans les écrans de texte du jeu (noms de superstars...), comme sur WWE '12.
  • Launcher : messages clairs si la Title Update 4 manque ou ne correspond pas au jeu.
  • Le projet passe en GPL-3.0 ; les licences tierces sont dans le dossier licenses.

SHA-256 of WWE2K15-PC-v0.2.0-beta.zip: 27FC8844F62D7EA0A6ABFBB0FBA8E724D97FFD49FC724834311D55DEBD186D0E

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