github iMrBurn/wwe12-pc v1.3.0

one hour ago

WWE '12 PC v1.3.0 — "Speed and fixes"

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.

Faster

  • Loading screens about 2.5 times shorter (a match loads in about 1.5 s instead of 4 s, the end of the entrances in about 1.9 s instead of 4.5 s). wwe12_fast_loading = false brings the old behaviour back.
  • Faster start-up on PCs with 8 or more logical processors: the title screen comes after about 5-7 s instead of 15 s. On smaller processors the normal start-up is kept (wwe12_fast_boot_min_threads).
  • Sharper picture when the game is drawn at 720p on a bigger screen (svr_upscale_sharpness, 0 turns it off).
  • Adaptive V-sync: a late frame is shown at once instead of waiting a whole refresh (svr_adaptive_vsync).
  • Performance test in the launcher (button Performance test): it plays a recorded 1-on-1 match with entrances once and tells you if your PC is fine, limited by the processor or by the graphics card. Nothing is changed without your agreement.

Frame rate

  • 60 fps now only in the entrances and the victory scenes. Road to WrestleMania cutscenes and Create a Story scenes stay at the game's own 30 fps, like on the Xbox 360, which removes the sound / picture drift of issue #63. wwe12_60fps_all_scenes = true gives the 1.2 behaviour back.
  • 30 fps in matches (experimentala now starts with the match, with or without entrances (issue #61).
  • Choose it in OPTIONS > GRAPHICS > ADVANCED > FRAME RATE (Original / 30 in matches / 60 in entrances) or in the launcher. A 60 fps entrance costs the processor twice as much as the original 30: on a 4-core laptop, especially on battery, keep Original.

Official fixes (our own version of them)

  • First wave of the corrections of the official title updates, made with our own code: Created Superstars now count in the rosters and in the contracts, titles out of range no longer break a Universe week. Not everything of the official updates is done yet.

Universe, launcher, music

  • Launcher: new ROSTERS page to choose the brand (RAW / SmackDown / other) of each Superstar for exhibition matches, with a backup you can restore. It never touches the Universe brand.
  • Jukebox: the game's normal menu music no longer plays under the themes, nor after START on the title screen (wwe12_jukebox_keep_theme = false brings 1.2 back).

Mod Maker

  • Entrance preview: watch a ported entrance in 3D in the Mod Maker, with the superstar, the camera, the arena, the titantron movie and the theme music. New Add an entrance tab (one entrance alone, from any game, for Create an Entrance), new videos for Create an Entrance's movie list, and the champion's entrance for ported Superstars.
  • Ported entrances and victory scenes: the Superstar's face and fingers now move; elbow pads and extra models stay on the right bones; belts held in the hand are no longer also at the waist; props take the pose of a WWE '12 prop.
  • Ported themes are kept whole (no 100 s limit), encoded like the game's own (Vorbis). They need 1.3 to play.
  • Added Superstars: attributes edited in the game are now kept after a restart; a 2K14 / 2K15 / 2K16 Superstar keeps his own abilities; the too-white eyes of 2K14 Superstars are fixed.
  • Added moves: moves from WWE '13 and the 2K games are now rebuilt on a WWE '12 move of the same kind, so they no longer freeze the game.
  • Ported arenas: SvR 2008 and 2009 arenas now look like in their games (VS screens, names plate, screens, banners).
  • 3D model (.fbx) as an attire or an entrance outfit: EXPERIMENTAL. Not tested much, tell us what you see.
  • Faster start-up with mods: the entrances and arenas steps reuse the last start's files when nothing changed.

Changed

  • Moves added from other games are OFF by default (wwe12_added_moves = false). With them on, we saw wrestlers going through the ring after an Irish whip and a broken Gut Kick for everybody, because they touch data shared by all wrestlers. The slot keeps the base game's move. If you want to try them anyway: wwe12_added_moves = true. A better way is being looked at.

Known issues

  • Moves added from other games: see above.
  • Not checked in game before release: the Vorbis themes (listening), the added-arenas cache, the Created Superstar leaving a brand (the official minimum of 15 men may not be applied to them yet), the FBX attires.
  • Teams that use SvR 2011 models made with the Mod Maker 1.1 can close the game when the team is made (send us crash_trace.txt from the logs folder).
  • Added arenas: at most 35; some 2K14 arenas still have graphical problems.
  • A 60 fps entrance is heavy for 4-core laptops (see above).
  • Not in this version: squash matches, starting finishers, I Quit, Special Guest Referee (planned for 1.4); the full official title-update code.

Thanks

Kaiko (the SvR 2011 PC port and Mod Maker, YMBs move tools, the 30 fps idea, method for moves on models), LA Max (the situations method), nefariousjosiah and re:Blue, Jarrodfeng, the SmackDown Hotel community, Xiph.Org and Aoyumi (libogg / aoTuV for the music), Yexclsv (Android) and everyone who reported bugs and tested.

Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.


SHA-256 (the executables are not code-signed; Windows Defender may flag them wrongly, it is a false positive):

6e71c88d88ab4d180cfd34857c11b845bf2475272aa759a8c3ce68629a847b79  WWE12-PC-v1.3.0.zip
e4988083403fcc20ebf2553dbd2f723285ffc4beb8d38b2b2c6f29c7c701a3bf  wwe12.exe
62d8fbc59c415781c3c3c7e74ff445e1b82a0235096aa4199cdbaf145fabafed  wwe12_d3d12.exe
41ac9ceb2fe73098f86a0e017b52ace9daf36e312034a9eb345a3ebd09110da2  wwe12_d3d11.exe
e70cb91f0638febe1995ccfb387775d5219b37b63d0f3f815ad3f49b2c135fb4  WWE12 Launcher.exe
1288ea0e6a70d3e5aea5bb4ed00ee3e5097222d9c29b681911c567c595eb4204  WWE12 Mod Maker.exe

WWE '12 for Android v1.3.0

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360. Install WWE12-PC-Android-v1.3.0.apk over your version (same signing key, your saves are kept; from 1.0 the app updates itself).

What changes on Android

  • Frame rate: 30 in matches (experimental) now starts with the match, with or without entrances (issue #61). 60 fps only in the entrances and the victory scenes (the Frame rate list in the launcher is unchanged: Original / 30 in matches / 60 in entrances).
  • Shared with the PC 1.3.0: adaptive V-sync (a late frame is shown at once), Road to WrestleMania and Create a Story scenes stay at the game's own 30 fps, the THQ title-update fixes, Mod Maker entrances and the other fixes listed in the PC notes. The Mod Maker itself is still PC only (mods made on the PC can be copied to the phone).

New for some GPUs

  • Mali-G57 / Helio G100 (#68, black screen): the game now drops its 5th descriptor set (only used for the sun's lens flare) on a GPU that binds at most 4. Not tested on a real phone: tell us if the picture comes back. Such a GPU may still be too slow.
  • Safe GPU mode (launcher > DEBUG): puts the 1.1 behaviour back for the three CPU-saving tricks of 1.2 (deferred read-backs, reused constants, lighter 3D check). To try if the game stops with a graphics device lost (#54).

Known issues

  • Adreno 650 (for example Moto G100): Turnip v26 / v27 can stop the game in an Elimination Chamber match (graphics device lost); Turnip v24.3.0 R2 holds (#54).
  • Mali: black lines on some Superstar Threads skins (#46), cause not found yet.
  • Not tested on a real phone yet: the 30 fps from the start of the match, adaptive V-sync.

SHA-256 of the APK: see SHA256-v1.3.0.txt (signed with the same key as 1.0 to 1.2.0).

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