WWE '12 PC v1.2.0 — "Moveset update"
⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.
Fixed
- Match-start stutter (and a short freeze) on integrated graphics (Intel...): the game's reads of the picture back from the graphics card are now grouped at the end of the frame (about 10 times less waiting at the start of a match).
svr_readback_defer_streak = falsegoes back to 1.1. - Less work for the processor every frame (helps small PCs, issue #53): shader constants are reused like on Android (
svr_reuse_constant_blocks) and the check of 3D models is lighter (svr_geometry_sample_min, 32768 brings the 1.1 behaviour back). - Crash at start with file names that have accents or other characters (for example a song called "Café.mp3" or a mod folder with Japanese letters in a mod): names are now read as UTF-8 everywhere in the game, the launcher and the Mod Maker, and a mod with an unreadable name is skipped instead of closing the game.
- Launcher: the MUSIC page closed the launcher when a file in the
musicfolder had an odd name. - Universe: news named an added Superstar wrongly (for example "MVP has won the title" with another Superstar's photo): the news now uses the Superstar's own name.
- Added Superstars (Mod Maker):
- an entrance picked in the game is kept after saving and restarting;
- moves copied from another Superstar in the game are kept;
- the brand you give them (RAW / SmackDown / none, or the one set in the Universe) is kept after a restart, a match and a Universe reset;
- their titantron no longer replaces the one chosen for a team entrance;
- the Man / Woman choice now works: a Diva made on a man's base is a woman in the game (Divas matches, titles and rankings);
- a new Superstar no longer takes a slot reserved for the extra content (issue #60: wrestlers missing from the Universe).
- Added arenas: beyond 35 added arenas the game cannot take more (two pages): the extra ones are now said in the log and in a red CHECK MODS alert, instead of silently missing.
- Mod Maker: MOVES & ENTRANCES and the other pages list every installed Superstar; the SvR "Batista Bomb" type of moves with objects or three people no longer freezes the game (they are refused).
New
- Moveset update (Mod Maker, experimental): moves from WWE SmackDown vs. Raw 2007 to 2011 and from WWE '13, 2K14, 2K15, 2K16 and 2K17 can now be added to a Superstar, with their own animations, taunts and submissions, in the new MOVES & ENTRANCES page (tabs Moves / Taunts / Entrance, Play in 3D, a simple list of games with their icons). The converted moves are still experimental: some are not perfect (for example a Deathlock with crossed legs), and some starts from the corner or running moves still need work. Tell us which ones.
- NEW SUPERSTAR: you can pick the brand of the added Superstar (the base's, RAW, SmackDown or none), and the Mod Maker warns when the gender given by the Superstar's own game differs from your choice. Ports are 3 to 4 times faster and the window no longer freezes while a Superstar is read.
- Brightness / gamma (issue #48): the game's own BRIGHTNESS slider now changes the picture (it did nothing before), and the default picture is a little darker than in 1.1, closer to the Xbox 360.
wwe12_game_brightness = falsebrings back the 1.1 picture. New option Console picture (Xbox 360 on a TV) in the launcher (SETTINGS > GRAPHICS,wwe12_console_picture, off by default). - 30 fps in matches (experimental): OPTIONS > GRAPHICS > ADVANCED > FRAME RATE (also a list in the launcher: Original / 30 in matches (experimental) / 60 in entrances). It uses the game's own 30 fps mode (the one of the entrances) once the entrances are over, so the speed is right and the processor works about 60 % less, but some moves look less smooth. Never on by default, never in the small-PC profile.
- Universe: a log of the steps at the end of a match (
wwe12_universe_flow_log, diagnostic only), to help us find the reported "the match ends but the game does not go on" case.
Known issues
- Moves converted from other games are experimental (see above).
- Teams that use SvR 2011 models made with the Mod Maker 1.1 can close the game when the team is made (being studied; send us
crash_trace.txtfrom the logs folder). - Wrestlers from WWE 2K17 made with the 1.1 Mod Maker may freeze the game when selected: please remake them with this version and tell us (issue #60).
- Added arenas: at most 35; some 2K14 and SvR 2009 arenas still have graphical problems (floor, barricades, tables, banners).
- A single black picture can still appear just before the bell on some PCs.
- Not in this version, moved to a later one: squash matches, starting finishers, I Quit, Special Guest Referee, the official title-update fixes, a faster 30 fps for slow processors (issue #53, #57).
Thanks
Kaiko (the SvR 2011 PC port and Mod Maker, YMBs move tools, the 30 fps idea), nefariousjosiah and re:Blue, Jarrodfeng, the SmackDown Hotel community, LA Max, Jay, DRAVEN0612, Nothing, Yexclsv (Android) and everyone who reported bugs and tested.
Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.
SHA-256
The executables are not signed: if Windows Defender or SmartScreen flags them, compare with these hashes.
ab13bf6d12d35c47d6ecc3ef6a780d6579e516381195e81c90279d40cb41bbc3 WWE12-PC-v1.2.0.zip
0bd9333edd15c51453b1d17f04e8ac031aa31c6cc73b0db147f7349d4dd58ad9 wwe12.exe
b678b1d2e1dc143861dc1cd1ab0a5276291b4f655411608ebfc5035358acb5b2 wwe12_d3d12.exe
2adb5a3bd89e3169246750c36176ddead19caa2c584dc1390b572080e92f1144 wwe12_d3d11.exe
8991286c840bb0a83ccecd444df6422bed435e37c54d7cd4cef28e995cae8a5e WWE12 Launcher.exe
6f00cec5fd2868c2e2c6dbf930e07af4fec47b30f58cd6de65ef26f44a164320 WWE12 Mod Maker.exe
Android (1.2)
WWE12-PC-Android-v1.2.0.apk (ARM64): same game as the PC 1.2.0 ("Moveset update"). Install it over 1.1 (the app also offers it by itself); same signing key, your saves are kept.
What changes on Android
- Frame rate list in the launcher (SETTINGS): Original / 30 in matches (experimental, for slow phones, #57) / 60 in entrances. The 30 fps mode uses the game's own 30 fps mode once the entrances are over (menus and loading stay at 60): the speed stays right and the processor works about half as much, but some moves look less smooth. Off by default. The phone's performance hint follows it (33 ms target).
- From the PC 1.2.0 (shared game code): match-start stutter fixes (read-backs grouped at the end of the frame), lighter geometry/texture checks (less processor use), file and folder names read as UTF-8 (accents, Japanese letters... no more crash with such names in
mods/music), Universe news naming added Superstars correctly, added Superstars keep their entrance, moves, brand and Man/Woman choice, added arenas beyond 35 are reported in the log, Universe step log. - Brightness (#48): the game's own BRIGHTNESS option now changes the picture, and the default picture is a little darker than in 1.1 (closer to the Xbox 360).
wwe12_game_brightness = falseinwwe12.tomlbrings back the 1.1 picture. - Version number 1.2.0 (versionCode 10200).
Not on Android
- The Mod Maker and its new MOVES & ENTRANCES page are PC only. Mods made on the PC can be copied into the app's
modsfolder (not tested on a phone).
What was only seen on PC / not tested on a phone
- The darker default picture, the grouped read-backs and the lighter geometry checks were only measured on PC (Intel). On Android they have only been looked at on the emulator (see below).
- The 30 fps mode, the frame rate list and the performance hint target have not been tried on a real phone.
- Still not confirmed on a real phone: the old-kernel start fix (Poco X3 Pro, OnePlus 7 Pro, #41, #56), the wake-up repeat for the replay writer (the instant replay stays off by default), Mali phones.
- Known problems unchanged: Adreno 6xx with the phone's own driver (needs Turnip), some freezes (#46, #47, #49, #51).
Emulator check (x86_64 emulator on a PC, before release)
Looked at on the Android x86_64 emulator (Android 16, software-limited CPU, so slow: 8 to 20 fps in 3D) with the 1.2.0 APK installed over a 1.1 install:
- The game starts and plays (title screen, loading screens, a demo match in the arena); the launcher shows the new Frame rate list in SETTINGS and the choice is saved (
wwe12_frame_mode); the game then reports its 30 fps mode. - Brightness: the game's brightness ramp is applied on Android too (log line
[gamma] ... exponent 1.263). The title screen is about 9 % darker than withwwe12_game_brightness = false(average luminance 146 against 160), which brings the 1.1 picture back. - File names with accents or Japanese letters (
music/Café.mp3, a mod folder with Japanese letters): no crash. - The "BaseHeap::Alloc failed" lines of the log are the same count as in 1.1 (446): nothing new.
Not checked: a full real match to its end (only a demo match was watched), the replay, a real phone.