github iMrBurn/wwe12-pc v1.1.0

one hour ago

WWE '12 PC v1.1.0

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.

Fixed

  • Universe: crash with 5 or more matches per weekly show (RAW / SmackDown set to 5 or 6 matches, especially in the weeks after some PPVs, and the show after WrestleMania). Fixed and tested over several simulated months.
  • Universe: the extra matches no longer repeat "#1 contender" matches (the same wrestlers twice on one card), and a show set to 6 matches now gets its 6 matches week after week (the game's 7-day rest rule used to drop matches).
  • Direct3D 12 on older Intel graphics (UHD 620): half-transparent wrestlers and ring fixed (#7). New setting svr_d3d12_depth_flip (true by default; false = 1.0 behaviour).
  • Damaged / white Superstar Threads attires on slower PCs fixed (fix adapted from KaikoClanworth1's SvR 2011 PC port).
  • Direct3D 11: broken wrestler skin on old NVIDIA cards such as the GeForce GT 430 fixed (#55; fix adapted from KaikoClanworth1's SvR 2011 PC port).
  • Fewer stutters at new screens (before an entrance, at the ring...): the graphics shaders the game already knows are now prepared in the background at start, during the menus, instead of when they are first needed (svr_pso_boot_objects, svr_pso_workers; set svr_pso_boot_objects = false to go back to the 1.0 behaviour).
  • Jukebox: the theme no longer stays over the next match, no longer gets cut on the character select screen, and the game's menu music no longer plays over it.
  • Android: phones with an old Linux kernel (4.14, e.g. Poco X3 Pro) could crash at start because of how memory was reserved; the log now also shows the kernel version and, when the GPU stops (device lost), more details.
  • Mod Maker / mods:
    • Freeze on the loading screen when an added arena and an added wrestler with his own wall / ribbon were used together.
    • Crash with many added wrestlers (tested with 50): the game's memory areas 12 and 15 are made bigger at start (wwe12_heap_grow).
    • The entrance of an added wrestler could be skipped after a freeze or a close without saving, and the moves / entrance of added wrestlers were not always written to the save.
    • The moves you set in the game for an added wrestler are no longer reset at the next start (save the game after changing them).
    • Modded faces were pixelated when the camera zoomed out.
    • Eyes leaving the face when the wrestler moves: fixed for the eye parts of SvR 2007, 2009 and 2010 models (re-make the mod with 1.1).
    • SvR 2007 divas: neck too long, hair without physics floating off the back, announcer sunk into the ring.
    • SvR 2010 / 2011: logos on boots (Maryse, RVD) floating away from the legs.
    • Infinite loading screen with an added wrestler who has his own screens, after an added arena had been removed (an old arena_movies/evtmov.pac copy was still fed).
    • Ported entrance themes of 20 MB or more (raw sound) never started in entrances (silent theme, black screen in a triple threat): themes are now cut to 100 seconds with a fade (re-make the mod with 1.1).
    • Ported entrance outfits (e.g. Cena SvR 2007, Undertaker 2K14): the wrestler now wears the outfit of his original game; the WWE '12 cap of the entrance script is removed. 2K14 ports also take the real ribbon and the titantron from their original screens.
    • A WWE '12 .pac can now be used as a second attire; 2K16 / 2K17 entrance outfits are picked by the player.
  • New: cpu per frame timing in the log on Windows (diagnostic only).

New

  • Universe: added arenas are playable. In SHOW EDIT > ARENA the arenas added with the Mod Maker are listed; the match is played in the arena chosen for the show (a small universe_arenas.txt next to the save remembers the choice; if the mod is removed, the original arena is played). Setting: wwe12_universe_added_arenas. The arena photo shown in the menu is the original arena's.
  • Universe: draft news. After WrestleMania, one news item per wrestler who changes brand ("DRAFTED TO RAW!"), in the 5 languages (wwe12_universe_draft_news).
  • Universe, added Superstars (Mod Maker): they start without allies or rivals, keep the brand you give them, and qualifying news show their pay-per-view's picture.
  • Mod Maker:
    • New page UNIVERSE LOGOS: replace the show and brand logos, the match-up screen thumbnails and the arena photos of the Universe menus with your own pictures (replacing only; the game's lists cannot get new entries).
    • New MOVES & ENTRANCES page, new layout (left rail with headers, ARENAS page laid out as Kaiko's SvR 2011 Mod Maker; opens maximized; arena banners stretched to 2:1 as in the game; HELP section on entrance outfits).
    • Arena select screen: LB / RB pages and the name of the added arena under the cursor (layout inspired by Kaiko's SvR 2011 port, MIT licence).
    • Added wrestlers: title belt and waist belt fitted to their build.
    • Entrance videos and music now follow the same limits as the game's own (frame rate and size); vgmstream is shipped with the Mod Maker.
    • Added wrestlers' own entrances also work as champion entrances; mods' entrances appear in Create an Entrance lists.
    • Moves / entrances edited in the game are kept.
    • Experimental, not tested in game yet (tell us if a value looks wrong): NEW SUPERSTAR now takes the ratings, size and gender of a ported superstar from SvR 2009, 2010 and 2011 too (SvR 2007: size; every game: gender; WWE '13: abilities). You can still change them by hand in "Size and abilities".
  • Launcher: controller navigation (LB / RB to change page, focus outline), a PLAY page (graphics API shown, open the game folder, copy the diagnostic, links to the FAQ, issues and Discord).
  • Discord Rich Presence (Windows, optional): tick "Show what I'm playing on Discord" in the launcher (SETTINGS > ADVANCED, off by default) and your Discord status shows "WWE '12 PC" with the game mode (Exhibition, WWE Universe, Road to WrestleMania, Create a Superstar...) and the type of match, with the time spent. No wrestler names. Nothing is sent to Discord unless the box is ticked; if Discord is closed, nothing happens. Settings: wwe12_discord, wwe12_discord_app_id. Not on Android yet.
  • Steam Deck / small-PC profile in the launcher: on a Steam Deck or a weak PC (integrated graphics, 4 cores, little video memory) the launcher offers, once, to apply a profile (720p/540p/480p, crowd, shadows and depth of field off, 16:10, Vulkan). It is never forced and UNDO puts your old values back. Normal PCs are not asked. New FAQ section for the Steam Deck (not tested on a real Deck yet: tell us what you see).

Known issues

  • Not in this version, moved to a later one: squash matches, starting finishers, I Quit, Special Guest Referee, two Money in the Bank briefcases, keyboard key icons.
  • 16:10 and 21:9 with DirectX 11 / 12 (pause menu, HUD) are not fully checked.
  • Moves converted from SvR 2011 / '13 / 2K are still experimental.
  • Ported SvR 2010 superstars: the eyeballs can lag slightly behind the face when the wrestler runs (the eyes are fine at rest; SvR 2011 is not affected).
  • Goldberg's 2K17 entrance: his security and the backstage start are not shown (WWE '12 cannot show them).
  • Android: the old-kernel fix and the new look have not been checked on every phone.

Thanks

Kaiko (DirectX 11 fixes, SvR 2011 port, Mod Maker format), nefariousjosiah and re:Blue, Jarrodfeng, the SmackDown Hotel community, LA Max, Jay, DRAVEN0612, Nothing, Yexclsv (Android) and everyone who tested and reported bugs.

Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.

SHA-256

02c0966d5521088d7b85c5c3ceb1842f2b353db61ee00ac1f20dcaa90cb244a9  WWE12-PC-v1.1.0.zip
1258112437dec7f2381c3704222814c2ba2cd5c6c6a12813ed49f2b76170f25b  wwe12.exe
71e57b0db10d1bcac0e7a0bb9aab581957535f573dc686e8db14142db7387608  wwe12_d3d12.exe
45e1f331ded9a7786dfe1e042ec3b10e284923e7d5912d3c109e510c453201de  wwe12_d3d11.exe
c5c776c30318e27fc269d9b1bf29e2f78627a3addcc99b3b101f2c5059f1ec68  WWE12 Launcher.exe
385606bfe7b8398540955c5bd80ac3ff269587c511c1b6e2dc015af5ac5bb4e9  WWE12 Mod Maker.exe

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