Version 8.0 beta - Rollback netcode
Warning
BETA: this version brings the new rollback netcode - expect problems, online especially. If you'd rather
stay on the previous version, 0.7.3 is still on the Releases page.
Rollback has been tested with two copies on one PC through simulated ping
(30-120 ms), jitter and lost packets, but not between two houses yet - that's what this beta is for. Please
tell us how it plays, and if something goes wrong, open an issue with both players' burstlimit.log (next to
burstlimit.exe), your ping and the characters.
- Rollback netcode (lobby matches): your own presses come out at once; the other player's input is guessed
from their last one, and when the real one arrives and is different, the game goes back to that frame and plays
the frames again with it before the next picture is shown. The fight no longer waits for the ping. At a high
ping you may see the other fighter jump a little. - Netcode room rule: the host's Room Rules (Player Match) have a new row, Netcode: Rollback (default)
or Classic (the online of 0.7.3: lockstep with input delay). The guest sees it in the rules box. Quick Match
and Ranked use Rollback. If rollback gives you trouble, host a room with Netcode: Classic. - Change the delay during a Classic match: either player presses Back + D-pad up / down (or F6 / F5),
and both PCs switch together. - Online input delay: Auto is the new default (F1 > ONLINE > Online input delay): picked from the ping
(with rollback: 2 frames in the fight). Updating keeps your old setting (4 frames) - set it to Auto there. - Outside the fight (intros, READY?, KO, round change, results) the match runs with the ping's delay, so
cut-scenes and sounds play once and in sync. - Desync safety net: both PCs compare the fight every frame; if they ever differ, the match ends on both with
a notice instead of going on out of sync. - Online: both players need 8.0 beta (rooms are version-locked - 0.7.3 players won't see your rooms).
Install: press Update on the start screen, or download DBZ-Burst-Limit-Recompiled-v0.8.0-beta.zip
(Windows) / -linux.zip (Linux / Steam Deck), extract it (over your old folder: "Replace") and run
burstlimit.exe (Windows) or ./run_linux.sh (Linux). To keep 0.7.3 as well, extract this one into a new folder
and copy your game_data_root folder into it (saves are shared).