github iExplosiveRage/DBZ-Burst-Limit-Recompiled v0.7.3-alpha
v0.7.3-alpha - Version 7.3

6 hours ago

Version 7.3 - Keyboard controls, achievements, Exit Game

Alpha - expect bugs. If something goes wrong, send burstlimit.log (next to burstlimit.exe) in an issue.

  • Keyboard controls (#24): on by default, with or without a controller. Arrows / WASD move, Enter confirms
    (and pauses a fight), Esc goes back; in a fight Space / L guard, J rush, I smash, K ki blast. The game's button
    prompts show the keys, every key can be changed in F1 > KEYBOARD, and the keyboard can be player 2.
  • Achievement popups with trophies: earning one of the game's 50 achievements shows a popup in the game's menu
    style with its picture, name and gamerscore as a bronze, silver or gold trophy, with that tier's sound, and a
    platinum popup when all 50 are unlocked. Trophy sounds by Spade. F7 opens the achievements window
    (progress, trophies, every achievement with its unlock date; works with the controller), and F1 > GAME has
    the sound options.
  • Exit Game (#21): in the main menu (under Mods) and in F1 > GAME.
  • Drama sequences on / off (#21): F1 > GAME > Drama sequences. Off = no Drama Piece cut-scenes interrupting
    a fight. Online, the host's setting is used by both players.
  • Sharper DLSS / FSR: DLSS/FSR Quality modes on the native renderer are much sharper (frame-pacing fix) and use
    NVIDIA's recommended mip bias.
  • Linux / Wine (#25): the window no longer waits forever for the display or the start screen's lobby / update
    checks. If it still stops answering, burstlimit.log now says where.
  • Online: both players need 7.3 (rooms are version-locked).

Install: press Update on the start screen, or download DBZ-Burst-Limit-Recompiled-v0.7.3-alpha.zip
(Windows) / -linux.zip (Linux / Steam Deck), extract it (over your old folder: "Replace") and run
burstlimit.exe (Windows) or ./run_linux.sh (Linux).

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