Talk to the other players in your Retro Rewind room, in VR or on the flat screen, on PC and on the
Quest. VR frame interpolation now moves the scene in even steps. This release also brings in
upstream WiiCompiled 0.9.4.
You still supply your own clean Mario Kart Wii disc image. No game code and no game data ships in
any download here.
Voice chat, by @zurasaaa
Ported from MKW-VoiceChat by @zurasaaa (GPL-3.0),
with his permission to use his code and his public signaling server. Thank you!
- Talk to your Retro Rewind room, public or friend room, as soon as you are in it. It speaks
MKW-VoiceChat's protocol, so you also hear, and are heard by, players who use MKW-VoiceChat. - Turn it on under F10 → Voice Chat or on the headset panel's Voice tab on PC, and in
the Quest app under Settings → Voice, which also asks for the microphone. It is off until
you enable it. - Open mic by default: your voice is sent while you speak. Push to talk is also available
(hold V on the keyboard, or press and hold the left thumbstick in VR), with mute, deafen, a volume per player,
mute presets (everyone, friends, teammates, new players) and noise suppression. - Positional voices in races: each voice comes from its player's kart, left or right, nearer
or farther. - Who is talking shows on screen, and in an immersive VR race as a small badge on the race's
HUD screen. - On Windows, the connection to the signaling server is encrypted but its certificate is not
checked (a limitation of the library MKW-VoiceChat also uses). The voices themselves are
encrypted end to end between players.
VR frame interpolation
- Smoother motion. With VR frame interpolation on, each headset image now shows the scene at
its own display time, so the scene moves by the same step on every refresh instead of carrying
the timing jitter of the frame worker. On a PS VR2 at 120 Hz and a Quest 3 at 72 Hz the error
per step dropped about five times.
Quest
- Build on Quest works again for Retro Rewind. It stopped with "The translator failed while
checking the Retro-WFC payload". - The app's settings have a new Voice tab.
From upstream WiiCompiled 0.9.4
Thanks to patchzyy and the upstream contributors.
- NTSC-U (
RMCE01) and NTSC-J (RMCJ01) discs are accepted by the PC setup. In this fork
their races stay on the flat virtual screen (no immersive race, first-person camera or
cockpit): the VR features are developed and tested on PALRMCP01. - Faster translation during setup.
- Shake to trick: shake a controller that has a motion sensor to do a trick (F10,
controller settings). - An aspect ratio choice for monitors that are not 16:9.
- Fixed: lap counting after a respawn near the finish line, and audio timing slowly drifting
behind real time. - Steam controllers: B no longer opens the exit prompt, and Steam's desktop controller layout
stays off while the game is focused. - Performance fixes ported from other forks.
Upgrading
- Quest: install the app that matches your headset over the existing one:
WiiCompiledVR-Quest-0.8.0.apkon Quest 2, 3, 3S and Pro,WiiCompiledVR-Quest1-0.8.0.apkon the
original Quest. Saves, settings, game files and the Retro Rewind pack are kept. Your built game
will show as out of date because the runtime changed, so build it again on the headset, or with
Build for Quest in WheelWizard VR after updating WiiCompiled on your PC to 0.2.47. - PC: WheelWizard VR offers the update, or install over your existing installation as usual.
Saves, Miis and ghosts are kept.
Downloads
WiiCompiled-Setup.exe: the PC installer, 0.2.47.WiiCompiledVR-Quest-0.8.0.apk: the Quest app for Quest 2, 3, 3S and Pro.WiiCompiledVR-Quest1-0.8.0.apk: the Quest app for the original Quest.SHA256SUMS.txt: checksums of the three files above.- The launcher is a separate download, WheelWizard VR 2.6.3, in
WheelWizard_VR.