github iChris4/Wiicompiled_VR 0.2.45
WiiCompiled OpenXR VR 0.2.45 · Quest app 0.6.0

one hour ago

Your items now sit in your hand in the cockpit, and you throw them with a swing. Racers no longer
vanish when you look around, and frame interpolation got a round of fixes.

You still supply your own clean PAL (RMCP01) disc image. No game code and no game data ships in
any download here.

Items in your hand

  • Hold your item in the cockpit. Once the roulette settles, the item appears in your hand, using
    the game's own model from your disc. It stands upright just above your palm, facing you, and
    triple items show how many are left. Pick the left or right hand, or turn it off, with Item in
    cockpit hand
    under F10 → VR or in the Quest app's Settings → VR. The stick and the item
    buttons still work as before.
  • Swing to throw. Take the item hand off the wheel and swing it quickly forward to throw ahead
    of the kart, or back to throw behind you, just as an aimed throw on the stick. Your other hand can
    keep steering meanwhile. It works with the controllers and with bare hands. It is on by default;
    switch it off with Throw the item by swinging in F10 or the Quest app's settings.

In the cockpit

  • Racers and objects no longer disappear when you look around. The game hides whatever its own
    camera cannot see, and that camera does not follow your head. Now everything is drawn, so you can
    look over your shoulder and watch the other racers during the race intro. It is the new default on
    PC. The Quest keeps the game's own culling by default, because every extra model costs its GPU
    twice, once per eye. Change it under F10 → Camera → Object culling or on the headset panel's
    Camera tab.
  • Bullet Bill no longer fills the view from inside. In the cockpit it keeps its arms but hides
    its body, eyes and exhaust cone. Opponents' Bullet Bills are unchanged.
  • More reliable recentering: the seat and eye position are measured more accurately when you
    recenter in the cockpit.
  • The extra VR steering wheel is now optional. By default you only see your vehicle's own wheel
    or handlebar, and your hands reach for it. Turn the separate wheel back on with
    Placeholder wheel or handlebar in F10, or in the Quest app's Settings → VR.

Smoother frame interpolation

For those who turn on VR frame interpolation:

  • Distant scenery no longer drops back to the game's frame rate when the camera turns.
    Particles and new objects follow the camera smoothly too.
  • Steadier scene timing, which no longer inherits the game's per-frame jitter.

Upgrading

  • Quest: install the app that matches your headset over the existing one:
    WiiCompiledVR-Quest-0.6.0.apk on Quest 2, 3, 3S and Pro, WiiCompiledVR-Quest1-0.6.0.apk on the
    original Quest. Saves, settings, game files and the Retro Rewind pack are kept. Your built game
    will show as out of date because the runtime changed, so build it again on the headset, or with
    Build for Quest in WheelWizard VR 2.5.10 after updating WiiCompiled on your PC to 0.2.45.
  • PC: install over your existing installation as usual. Saves, Miis and ghosts are kept.

Downloads

  • WiiCompiled-Setup.exe: the PC installer, 0.2.45.
  • WiiCompiledVR-Quest-0.6.0.apk: the Quest app for Quest 2, 3, 3S and Pro.
  • WiiCompiledVR-Quest1-0.6.0.apk: the Quest app for the original Quest.
  • The launcher is a separate download, WheelWizard VR 2.5.10, in
    WheelWizard_VR.

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