A result of a few small hurried mistakes in 0.32.1. Hypr-active development, am I right? :)
Fixes:
- shadow: move workspace offset calcs to draw
- xdg: set state maximized for all tiled windows
Other:
- props: bump ver to 0.32.2
- shaders: Avoid calculating unused values in hsl2rgb. (#3827)
- shaders: Small optimization in rgb2hsl. (#3831)
Special Thanks
Special thanks as always to these absolute chads for donating:
- Lars - Massively
- WhoKnows
- pulsar256
- alukortti
- Ferreo
- png
- spikespaz
- lukejcollins
- Aibo Hu
- andresilva
- niraami
- ArtemSmaznov
- VDawg
MRs
- Avoid calculating unused values in hsl2rgb. by @Dickby in #3827
- Small optimization in rgb2hsl. by @Dickby in #3831
Full Changelog: v0.32.1...v0.32.2