github huderlem/porymap 6.0.0

latest releases: 6.2.0, 6.1.0
3 months ago

Breaking Changes

Added

  • Redesigned the map list, adding new features including opening/editing layouts with no associated map, editing the names of map groups, rearranging maps and map groups, and hiding empty folders.
  • Add a drop-down for changing the layout of the currently opened map.
  • Add an option to duplicate maps/layouts.
  • Redesigned the Connections tab, adding new features including the option to open or display diving maps and a list UI for easier edit access.
  • Add a Close Project option
  • Add a search button to the Wild Pokémon tab that shows the encounter data for a species across all maps.
  • Add charts to the Wild Pokémon tab that show species and level distributions for the current map.
  • Add options for customizing the map grid under View -> Grid Settings.
  • Add an option to display Event sprites while editing the map.
  • Add an option to display a dividing line between tilesets in the Tileset Editor.
  • Add an input field to the Tileset Editor for editing the full metatile attributes value directly, including unused bits.
  • An alert will be displayed when attempting to open a seemingly invalid project.
  • Add support for defining project values with enum where #define was expected.
  • Add support for referring to object events and warps with named IDs, rather than referring to them with their index number.
  • Add a setting to specify the tile values to use for the unused metatile layer.
  • Add a setting to specify the maximum number of events in a group. A warning will be shown if too many events are added.
  • Add a setting to customize the size and position of the player view distance.
  • Add onLayoutOpened to the scripting API.
  • Add a splash loading screen for project openings.
  • Add Back/Forward buttons for navigating to previous maps or layouts.

Changed

  • Change Dimensions now has an interactive resizing rectangle.
  • Redesigned the new map dialog, including better error checking and a collapsible section for header data.
  • New maps/layouts are no longer saved automatically, and can be fully discarded by closing without saving.
  • Map groups and MAPSEC names specified when creating a new map will be added automatically if they don't already exist.
  • Custom fields in JSON files that Porymap writes are no longer discarded.
  • Edits to map connections now have Undo/Redo and can be viewed in exported timelapses.
  • Changes to the "Mirror to Connecting Maps" setting will now be saved between sessions.
  • A notice will be displayed when attempting to open the "Dynamic" map, rather than nothing happening.
  • The base game version is now auto-detected if the project name contains only one of "emerald", "firered/leafgreen", or "ruby/sapphire".
  • It's now possible to cancel quitting if there are unsaved changes in sub-windows.
  • The triple-layer metatiles setting can now be set automatically using a project constant.
  • Export Map Stitch Image and Export Map Timelapse Image now show a preview of the full image/gif, not just the current map.
  • Custom Attributes tables now display numbers using spin boxes. The type column was removed, because value's type is now obvious.
  • Unrecognized map names in Event or Connections data will no longer be overwritten.
  • It's now possible to click on an event's sprite even if a different event's rectangle is overlapping it. The old selection behavior is available via a new setting.
  • Reduced diff noise when saving maps.
  • Map names and MAP_NAME constants are no longer required to match.
  • Porymap will no longer overwrite include/constants/map_groups.h or include/constants/layouts.h.
  • Primary/secondary metatile images are now kept on separate rows, rather than blending together if the primary size is not divisible by 8.
  • The prompt to reload the project when a file has changed will now only appear when Porymap is the active application.
  • Script dropdowns now autocomplete only with scripts from the current map, rather than every script in the project. The old behavior is available via a new setting.
  • Script dropdowns now update automatically if the current map's scripts file is edited.
  • The options for Encounter Type and Terrain Type in the Tileset Editor are not hardcoded anymore, they're now read from the project.
  • The symbol_wild_encounters setting was replaced; this value is now read from the project.
  • The max encounter rate is now read from the project, rather than assuming the default value from RSE.
  • MAP_OFFSET_W and MAP_OFFSET_H (used to limit the maximum map size) are now read from the project.
  • The rendered area of the map border is now limited to the maximum player view distance (prior to this it included two extra rows on the top and bottom).
  • Right-clicking on the border metatiles image will now select that metatile.
  • An error message will now be shown when Porymap is unable to save changes (e.g. if Porymap doesn't have write permissions for your project).
  • Error and warning logs are now displayed in the status bar. This can be changed with a new setting.
  • A project may now be opened even if it has no maps or map groups. A minimum of one map layout is required.
  • The file extensions that are expected for .png and .pal data files and the extensions outputted when creating a new tileset can now be customized.
  • Miscellaneous performance improvements, especially for opening projects.

Fixed

  • Fix Add Region Map... not updating the region map settings file.
  • Fix some crashes on invalid region map tilesets.
  • Improve error reporting for invalid region map editor settings.
  • Fix the region map editor's palette resetting between region maps.
  • Fix the region map editor's h-flip and v-flip settings being swapped.
  • Fix config files being written before the project is opened successfully.
  • Fix the map and other project info still displaying if a new project fails to open.
  • Fix unsaved changes being ignored when quitting (such as with Cmd+Q on macOS).
  • Fix selections with multiple events not always clearing when making a new selection.
  • Fix the new event button not updating correctly when selecting object events.
  • Fix duplicated Hidden Item events not copying the Requires Itemfinder field.
  • Fix event sprites disappearing in certain areas outside the map boundaries.
  • Fix deselecting an event still allowing you to drag the event around.
  • Fix events rendering on top of the ruler at very high y values.
  • Fix new map names not appearing in event dropdowns that have already been populated.
  • Fix About porymap opening a new window each time it's activated.
  • Fix the Edit History window not raising to the front when reactivated.
  • New maps are now always inserted in map dropdowns at the correct position, rather than at the bottom of the list until the project is reloaded.
  • Fix species on the wild pokémon tab retaining icons from previously-opened projects.
  • Fix invalid species names clearing from wild pokémon data when revisited.
  • Fix editing wild pokémon data not marking the map as unsaved.
  • Fix editing an event's Custom Attributes not marking the map as unsaved.
  • Fix changes to map connections not marking connected maps as unsaved.
  • Fix numerous issues related to connecting a map to itself.
  • Fix incorrect map connections getting selected when opening a map by double-clicking a map connection.
  • Fix a visual issue when quickly dragging map connections around.
  • Fix map connections rendering incorrectly if their direction name was unknown.
  • Fix map connections rendering incorrectly if their dimensions were smaller than the border draw distance.
  • Fix metatile/collision selection images skewing off-center after opening a map from the Connections tab.
  • Fix the map list filter retaining text between project open/close.
  • Fix the map list mishandling value gaps when sorting by Area.
  • Fix a freeze on startup if project values are defined with mismatched parentheses.
  • Fix stitched map images sometimes rendering garbage
  • Fix the Reset button on Export Map Timelapse Image not resetting the Timelapse settings.
  • Fix events in exported map stitch images being occluded by neighboring maps.
  • Fix the map connections in exported map images coming from the map currently open in the editor, rather than the map shown in the export window.
  • Fix crash when exporting a map stitch image if a map fails to load.
  • Fix possible crash when exporting a timelapse that has events edit history.
  • Fix exported timelapses excluding pasted events and certain map size changes.
  • Fix exporting a timelapse sometimes altering the state of the current map's edit history.
  • Stop sliders in the Palette Editor from creating a bunch of edit history when used.
  • Fix scrolling on some containers locking up when the mouse stops over a spin box or combo box.
  • Fix the selection index for some combo boxes differing from their displayed text.
  • Fix some file dialogs returning to an incorrect window when closed.
  • Fix bug where reloading a layout would overwrite all unsaved changes.
  • Fix bug where layout json and blockdata could be saved separately leading to inconsistent data.
  • Fix crash when saving tilesets with fewer palettes than the maximum.
  • Fix projects not opening on Windows if the project filepath contains certain characters.
  • Fix custom project filepaths not converting Windows file separators.
  • Fix exported tile images containing garbage pixels after the end of the tiles.
  • Fix fully transparent pixels rendering with the incorrect color.
  • Fix the values for some config fields shuffling their order every save.
  • Fix keys in Custom Attributes disappearing if given an empty name or the name of an existing field.
  • Fix some problems with tileset detection when importing maps from AdvanceMap.
  • Fix certain input fields allowing invalid identifiers, like names starting with numbers.
  • Fix crash in the Shortcuts Editor when applying changes after closing certain windows.
  • Fix the Shortcuts Editor clearing shortcuts after selecting them.
  • Fix Display Metatile Usage Counts sometimes changing the counts after repeated use.
  • The Metatile / Tile usage counts in the Tileset Editor now update to reflect changes.
  • Fix regression that stopped the map zoom from centering on the cursor.
  • Fix Open Map Scripts not working on maps with a shared_scripts_map field.
  • Fix the main window sometimes exceeding the screen size on first launch.
  • Fix right-click selections with the eyedropper clearing when the mouse is released.
  • Fix overworld sprite facing directions if spritesheet is arranged in multiple rows.

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