0.2.5-vr1.3
- Sharp VR DLSS. DLSS upscaling used to be blurry: its full-size picture was shrunk back to the render size and stretched again before reaching the headset. It now goes straight to the headset. DLSS also uses its full sub-pixel pattern and sharper textures.
- DLSS and sharpening are no longer experimental. VR DLSS, the DLSS model and VR sharpening are now in the VR card and show once a headset size is chosen