github hookmanuk/driveclub-recomp v0.2.4-vr1.1
DriveClub Recomp 0.2.4-vr1.1 (VR)

4 hours ago

DriveClub Recomp 0.2.4 with VR, update 1.1.

Changes since vr1.0

  • Higher frame rates in VR: rendering now runs on two threads, and the game's GPU results reach it without stalling. 72fps is now solid on a 9800x3d 5090
  • SteamVR now shows dropped frames, instead of always reporting a steady frame rate.
  • Fixed crashes when a race loads.
  • Fixed grass clumps floating in mid-air, even in the middle of the track.

How to play

  1. Download driveclub-recomp-0.2.4-vr1.1-win64.zip and extract it anywhere you can write to (not Program Files).
  2. Start your headset's OpenXR runtime (for example SteamVR).
  3. Run DriveClub.exe, press Browse next to each game folder (your own dumps of version 1.28: the update and the base game), choose a size per eye under VR headset (OpenXR) and press Play.

The first race at a new eye size can stutter briefly while shaders compile. F8 recentres the seat

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