DriveClub Recomp 0.2.4 with VR, update 1.1.
Changes since vr1.0
- Higher frame rates in VR: rendering now runs on two threads, and the game's GPU results reach it without stalling. 72fps is now solid on a 9800x3d 5090
- SteamVR now shows dropped frames, instead of always reporting a steady frame rate.
- Fixed crashes when a race loads.
- Fixed grass clumps floating in mid-air, even in the middle of the track.
How to play
- Download
driveclub-recomp-0.2.4-vr1.1-win64.zipand extract it anywhere you can write to (notProgram Files). - Start your headset's OpenXR runtime (for example SteamVR).
- Run
DriveClub.exe, press Browse next to each game folder (your own dumps of version 1.28: the update and the base game), choose a size per eye under VR headset (OpenXR) and press Play.
The first race at a new eye size can stutter briefly while shaders compile. F8 recentres the seat