github holdmysocks/rusty-mcla v0.17.0
Rusty MCLA 0.17.0

one hour ago

Added

Cars, sound and the cockpit

  • Engine and car sounds follow the original's timing: sounds are heard at the frame's places and the Doppler is sampled as the original does it (issue #43, in this build). Prop hits follow the prop they hit, and the engine's built-in torque curve for the ambient cars is the original's.
  • The map's effect sounds play: fountains and the other effects that have a sound of their own, with the original's entity pool.
  • The police radio reads its street names and direction words as the original's.
  • The cockpit odometer ends on the ones' digit like the original's drum.
  • Power-ups: the shot's end, the effect cards' draw conditions and the base draw of an effect on a car follow the original; glow colours are packed as the original packs them, the rain's four glow lights are chosen as the original chooses them, and the light trails cut and fade as the original's.
  • The car lamps' glow runs for every lamp again, not only for one with a reflection rectangle.
  • Driver lights and the floor term are checked against the original's programs.

Menus and the HUD

  • Menu movies and the HUD run at their own rate at any frame cap (issue #43, in this build): at a 30 fps cap the pause menu no longer runs at half speed, and at high caps it is no longer too fast.
  • START held from the press that opens the pause menu closes it again, and a held menu button repeats at the original's rhythm.
  • The mission log's A button toggles the GPS target: on the mission that is already the target it clears it.
  • The wager slider and the DIFFICULTY row behave as the original's, and the WAGER AMOUNT stakes follow it.
  • A delivery's DAMAGE EXCEEDED uses the original's damage meter.
  • The controller list and its maps equal the original's.

Police and races

  • A cops' arrest in a race ends the race at once, and the police strip shows the arrest's hold, its look and its pursuit state as the original's.
  • Damaged out is the original's test (the full MaxDamage) for cops, drivers, car sounds and cutscenes; the cops' teleport need, their go-to-position arrival, AddPoints and the dispatch junction arms follow the original.
  • The CopArrest scene sends the units underground before it starts, as the script orders.
  • Racers: the tunes' idle speeds, in-air control and the event cameras' bust and look-back views follow the original.
  • A won pink slip scene's cars no longer push each other apart.
  • The repeat missions' prerequisite count counts open missions as the original does.

Cameras and the city

  • Every view the camera director shows uses the director's near plane (issue #43, in this build), so the car's ceiling no longer disappears in the cockpit view as you go faster.
  • The rail sweep and the level queries run against the level's objects, the car's hull and wheels as the original's wheel fit leaves them.

Fixed

  • Infinite loading screen on a new career (issue #44), in this build. After START the camera was held far from the car, so the car's part of the city never loaded and the game waited for ever on LOADING. It loads again.
  • Cockpit ceiling disappearing at speed, pause menu slow at a 30 fps cap, jittery engine sound in external views (issue #43), in this build.
  • The car lamp glow missing on cars without a reflection rectangle.

Known issues

  • Items marked "in this build" were checked against the original's code or recordings, not yet by the reporters; please confirm #43 and #44.
  • Not in this release: a way to hide the mouse cursor and mouse controls, the missing-texture and subtitle-font reports (issue #45), and the original's other languages (issue #46).
  • DX12 was not run on AMD.

Install and update

New here? Download RustyMCLA.exe, put it in a folder of its own and start it; it walks you through the setup. You need your own disc image of the Xbox 360 version of the game (Midnight Club: Los Angeles, Complete Edition). Nothing of the game is included.

Already installed? The launcher offers this update by itself. You can always skip it.

The launcher is not code-signed, so Windows may show "Windows protected your PC". Choose More info, then Run anyway, after comparing the SHA-256 below with your download.

Build

Built on GitHub Actions from commit 3e519a3eefc58bc2e707f13012f012c4d6e4f6cc: https://github.com/holdmysocks/rusty-mcla/actions/runs/42400147749

SHA-256:

023d9da8f77b781fa385592e3e509d20ec988e3dad3274143f620056d96d777f  RustyMCLA.exe
b9e5b6ae951007c5a02766973257b059f6b991cc76ac25d572c421c21330cc13  game-0.17.0.zip

This is an unofficial fan project. It is not affiliated with or endorsed by Rockstar Games or Take-Two Interactive. It is licensed under the GNU General Public License, version 3 only.

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