Notable changes
Added
- New runtime functions to retrieve tournaments by ID.
- Allow tournament duration to exceed reset window and cap the duration if it does.
- Ban group users which prevents them from rejoining or requesting to rejoin.
- New config parameter for max request message size separate from socket message size limit.
Changed
- Do not use absolute path for
tini
executable in default container entry point. - Faster validation of JSON object input payloads.
- Update IAP validation example for Android Publisher v3 API.
- Relayed multiplayer matches allow echoing messages back to sender if they're in the filter list.
- Upgrade Facebook authentication to use version 5.0 of the Facebook Graph API.
- Upgrade devconsole serialize-javascript (2.1.1) dependency.
- Ensure authoritative match dispatcher is no longer usable after match stops.
- Deferred message broadcasts now process just before match ends if match handler functions return an error.
Fixed
- Correctly read pagination cursor in notification listings.
- Group user add no longer sends another channel message when an add operation is repeated.
- Importing Facebook friends when there are no friends and reset is true now works as expected.
NOTE For developers who use the Go server runtime support. The nakama-common package at v1.3.0 must be used with this release.