Changes
- [CI] Bundle dxcompiler.dll/dxil.dll with Windows release (
28cb646) - [Doc] Update build info with slang requirement (
8180af8) - [D3D12] Use placeholder PS for async shader compilation (
113c762) - [GPU] Extract and unify texture-fetch computed-LOD logic across backends (
02b8a34) - [D3D12/DXIL] Add dxil_debug cvar to gate shader compilation debug flags (
1ce7e76) - [D3D12/DXIL] Remove the now broken DXBC fallback (
7051ceb) - [Build] Remove dxbc related build rules (
b373489) - [D3D12/DXIL] emulate extended-range float16 in ROV color pack/unpack (
195e115) - [D3D12/DXIL] flush float32 denormals to zero (
5864cd2) - [D3D12/DXIL] Add ROV support (
2b103a3) - [D3D12] DXIL feature parity with DXBC part 2 (
1786196) - [D3D12/DXIL] Implement barycentric interpolation (
743d2f2) - [D3D12/DXIL] Implement getBCF (
d81e8d7) - [D3D12] DXIL feature parity with DXBC (
51bc1c7) - [D3D12] Bring in DXIL fixes from Xenios (
06a4466) - [D3D12] Convert runtime shaders to DXIL (
a468181) - [D3D12] Convert standalone system shaders to DXIL compiled with slang (
0635b26)
Full changelog: ad41554...28cb646