First release of the Harvest Moon 64 Sprite Editor tool.
Supported flows:
- Adding new textures to a sprite asset via importing indexed PNGs
- Palette editing and swapping
- Creating and editing animation data
- Editing entity animation scripts
- Generating inc.c and .h files with animation scripts, character dialogue avatar tables, and animation labels
- Font editing
- Extracting all assets via ROM or pointing to the decomp root with automatic integration with dev build flows