Fixed
- Windows: upgrading through winget removes Mechvibes 2. winget installs silently, so the installer skipped its "Remove version 2?" question and left both apps running, and every key played twice. The winget package now asks the installer to remove Mechvibes 2 by itself. Your Mechvibes 2 settings and sound packs are kept, as with the question. Updating from inside the app works as before.
Downloads
- Windows:
Mechvibes-<version>-Setup-x64.exe, the installer and the only asset the in-app updater uses. - Linux (Debian/Ubuntu):
.deb. Install withsudo dpkg -i. It does not add you to theinputgroup; runsudo usermod -a -G input $USERand log out/in, or key events won't be seen. - Linux (any distro):
.AppImageis portable, with no install step. Runchmod +xon it first, then launch it. Theinputgroup requirement is the same as the.deband nothing sets it up for you:sudo usermod -a -G input $USER, then log out and back in, or key events won't be seen. - macOS (Apple Silicon):
.dmg. Open it and drag Mechvibes to Applications. Ad-hoc signed but not notarized, so Gatekeeper blocks a normal double-click: right-click the app → Open → confirm, once. SeeREADME-macos.txt.
What's Changed
- fix(installer): remove Mechvibes 2 on a silent install that asks for it by @hainguyents13 in #144
Full Changelog: v3.2.0...v3.2.1