github gsd-build/gsd-2 v2.34.0

latest releases: v2.82.0, v2.81.0, v2.80.0...
one month ago

Changed

  • auto-mode: replace reactive callback graph with linear execution loop — refactors auto-mode orchestration from a recursive event-driven dispatch system into a while (active) loop. Deletes ~8,300 lines of compensatory machinery (stuck detection, reentrancy guards, session locks, idempotency checks, gap watchdogs) that existed to work around structural flaws in the old architecture. Replaces with ~1,400 lines across auto-loop.ts, worktree-resolver.ts, and auto-worktree-sync.ts. Bug classes like silent stalls, skip/redispatch loops, and zombie active-but-idle states are now structurally impossible. deriveState() is sole authority for phase progression. Post-unit work (hooks, triage, quick-tasks) runs via sidecar queue instead of nested inline dispatch. 67 files changed, +5,245 / -8,296. (#1419)

Added

  • auto-generate OpenRouter model registry from API + add missing models (#1407) (#1426)

Fixed

  • release stranded bootstrap locks and handle re-entrant reacquire (#1352)
  • add JS fallbacks for wrapTextWithAnsi and visibleWidth when native addon unavailable (#1418) (#1428)
  • emit agent_end after abort during tool execution (#1414) (#1417)
  • auto-discard bootstrap crash locks and clean auto.lock on exit (#1397)
  • harden quick-task branch lifecycle — disk recovery + integration branch guard (#1342)
  • skip verification retry on spawn infra errors (ETIMEDOUT, ENOENT) (#1340)
  • keep external GSD state stable in worktrees (#1334)
  • stop excluding all .gsd/ from commits — only exclude runtime files (#1326) (#1328)
  • handle ECOMPROMISED in uncaughtException guard and align retry onCompromised (#1322) (#1332)

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