github grondag/canvas 1.0.972-unstable
1.0.972 Unstable

latest releases: 1.0.1230-unstable, 1.0.1229-unstable, 1.0.1227-unstable...
pre-release3 years ago

3354b9f Enable bloom capture for entity rendering
bdb58df Make eyes and beacon beams emissive
47a183c Ensure mesh material lookup thread safety
6cbeb95 Minor tuning and debug info on int streams, other cleanups
2f6a712 Clean up Canvas immediate buffers, fix lightning render
09050dc Optimize render layer exclusions
18737f4 optimize RenderLayer -> VertexState mapping
e62c39b Improve RenderLayer -> RenderState mapping
a193ccc Fix wip translucent sort/render
85000c0 reorg wip
d0592ec Fix most remaining atlas renders in new pipeline
a653a3c Minor reorg
997cf6e Naming and header
2ab5fbd Fix painting rendering
de9e043 Add toggle for missing uniform logs
5411cf9 Fix new pipeline atlas rendering for items
d9db608 Finish particle math improvements
46c8f1c New shader fixes, start of particle improvements
90c134d Pencil in some sprite altas handling - maybe not the right way
ce35477 Try to prevent UV corruption when transform manipulates sprites on meshes
f2ceb70 Start of universal altas support in shader
65ce31c Make SpriteInforTexture per-atlas
dc0aeda Make SpriteInfoTexture instanced
51cda1f Fix cutout render layers
ba29e94 Ditch JOML, get world-space normals in shader for vanilla lighting
089239f Well, that's something
21f7b0f Use final public at runtime
f2a0fe4 Fix texture load/retrieval order
a5355de Exclude entity shadow from new pipeline
e8d98c2 Fix normals
f42b66f Huge mess, kinda renders
48c1542 Theoretically could render something with wip
910ccdd Render and Vertex state rough complete except for draw/shader
6d6733f Save more WIP - immediate collectors stubbed in
c1381ba Save more WIP, add immediate buffers hook with feature toggle
8ec3206 Save refactor WIP, still affects nothing

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