github griches/PS5_Ghostship v1.0
Mario 64 for PS5 v1.0

5 hours ago

First release of Super Mario 64 for PlayStation 5 homebrew, built on Ghostship 3.0.0. No game data is included: you supply your own ROM.

What it does

  • Runs the Nintendo 64 game natively at 3840x2160, in 16:9.
  • 60 images a second by frame interpolation; the game's logic stays at 30.
  • Converts your ROM on the console the first time you start it: no PC step.
  • Ghostship's settings menu, worked with the pad alone: the touch pad's click opens it, L1/R1 change tab, L2/R2 change section, the d-pad and Cross change settings, Options quits.
  • Takes Ghostship HD texture packs unchanged.

The ROM you need

Your own Super Mario 64 for the Nintendo 64, US or JP release, in .z64 format. The title checks it and takes no other:

Release SHA-1
US 9bef1128717f958171a4afac3ed78ee2bb4e86ce
JP 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51

Install

  • Unpack the zip and copy the folder PPSA99310 to the console as /data/homebrew/PPSA99310/.
  • Copy your ROM into that same folder, beside eboot.bin, under any name ending in .z64.
  • Start "Mario 64" from the home screen. It says "ROM found": press Cross, wait a few seconds, and the game starts.
  • Full steps and controls: see the README.

HD textures (optional)

Seen working on the console with SM64 Reloaded by GhostlyDark: https://github.com/GhostlyDark/SM64-Reloaded

  • From its releases, take the file with gs-o2r in its name (sm64-reloaded-v2.6.0-gs-o2r-hd.7z for HD, -4k for 4K) and unpack it.
  • Copy the .o2r to /data/homebrew/PPSA99310/userdata/mods/ (the folder exists once the game has been started once).
  • In the game: touch pad, R1 to Enhancements, Graphics section, tick Use Alternate Assets under "Mods", touch pad to close.

The pack is not part of this release.

Unofficial; not affiliated with HarbourMasters, Nintendo or Sony Interactive Entertainment. Licence: GPL-3.0, sources in SOURCE.txt inside the zip.

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