github griches/EternalDarknessRecomp v0.8.1
Eternal Darkness Recomp 0.8.1

latest releases: v0.9.6, v0.9.5, v0.9.4...
24 days ago

Eternal Darkness: Sanity's Requiem as a native game for the Mac, Windows and Steam Deck / Linux. The game's files (its program, graphics, sound and music) come from your own disc.

European disc only (GEDP01, an .iso or .gcm). The USA disc is not supported.

What's new in 0.8.1

  • Windows: starting EternalDarkness.exe itself (instead of play.bat), for example from a game launcher or a shortcut to the exe, stopped the game a few seconds into the intro with "The game stopped", so you never got into the game. It now plays normally, however you start it. If you have 0.8.0, copy the new folder over your old one: your saves, settings, disc and textures stay.
  • Mac and Steam Deck / Linux: no change. Their downloads here are the same files as 0.8.0.
  • PlayStation 5: no change, still 0.8.0.

Download

  • Mac (Apple silicon, macOS 13 or later): EternalDarkness-mac-....zip. Unzip it, move Eternal Darkness.app to Applications, right-click it and choose Open the first time (it is not notarised), then drop your disc image on its window. The first start builds the game from your disc (a minute or two).
  • Windows: EternalDarkness-windows-x64-....zip. 64-bit. A ready-made game: unzip it somewhere you can write to (Documents or a Games folder, not Program Files), put your disc image (any name) in the dump folder and double-click play.bat (or start EternalDarkness.exe itself). If SmartScreen appears, choose More info, then Run anyway. The first start reads the game's program from your disc (a second or two).
  • Steam Deck / Linux: EternalDarkness-linux-x86_64-....tar.gz. x86-64. Unpack it (Ark in Desktop Mode on a Deck) to get an EternalDarknessRecomp folder, put your disc image in it and run play.sh. On a Deck, add play.sh to Steam as a non-Steam game and play it from Game Mode. The first start translates your disc and builds the game (about a minute on a Deck); after that it starts straight away.
  • PlayStation 5: a ready-made title from PS5_EternalDarkness; you add your disc.

HD textures

Put both folders side by side in the game's textures folder; the README's set-up steps show where that is on each system.

What's in 0.8.0

  • Drawn at your screen's own resolution up to 4K, at 60 frames a second, with full colour
  • The game's own 16:9 widescreen, with the HUD at the screen's edges (4:3 too)
  • New sharp baked shadows: the rooms' light and shadow rebuilt as each room loads
  • The game's text redrawn crisp (Sharp or Tome), or as on the disc
  • Dolphin HD texture packs in textures/, PNG or DDS: a BC7 DDS pack stays compressed on the graphics card (a quarter of the memory), and a supplement folder beside the main pack overrides it
  • Modern controls, full remapping, and button prompts that match your controller (Xbox, PlayStation or Switch)
  • Save anywhere: four save slots in the pause menu, plus the game's memory cards in slots A and B
  • A launcher with Continue, New game and every save slot; Return to title screen in the pause menu
  • Problem reports: a hang, stop or crash says so on screen and writes a report to saves/reports/

See the README for setting it up, the controls and how it all works.

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