- Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right
- Constants that do not have a type defined should fail
- Don't prevent "random" as a native function name
- Allow Texture constructor to inherit instance of GPU for easy .toArray()
- Texture constructor as settings object for easier understanding of order input
- Typescript corrections for Texture
- Bump headless-gl version to that of Multiple Render Targets