.toString()
now supports subKernels, and pretty much every feature we can think to throw at it- Proper fallback support for HTMLImageArrays in WebGL
- Upgrade to latest HeadlessGL
- Start of implementing bitwise operators, though very low precision
- Implement new float encoder when using unsigned precision
- Breakup of argument and constant handlers into unified class called
KernelValue
- RawOutput feature
- Pixel flipping for
kernel.getPixels()
- Dynamic recompiling
- Breakup of texture handlers into separate classes, so no duck typing
- Handle textures in
CPUKernal
- Allow for canvas resizing
Housecleaning for v2.