Constants now have support for the same argument types as function arguments.
So now, in addition to integers and decimals, we support
For WebGL2:
- Array
- GPU Input (a flat array that is treated like a 2 or 3 dimensional array)
- HTMLImage
- HTMLImageArray
- Texture
For WebGL1:
- Array
- GPU Input (a flat array that is treated like a 2 or 3 dimensional array)
- HTMLImage
- Texture
For CPU Fallback:
- Array
- GPU Input (a flat array that is treated like a 2 or 3 dimensional array)
- HTMLImage
- HTMLImageArray
Ty @enviziion for assisting us, and welcome to the team!