github googlevr/cardboard v1.21.0

latest releases: v1.31.0, v1.30.1, v1.30.0...
2 years ago

Cardboard SDK v1.21.0 (2023-05-23)

Breaking & behavioral changes

  • Added parameter to CardboardOpenGlEs2DistortionRenderer_create() and CardboardOpenGlEs3DistortionRenderer_create() to support multiple texture types.

New APIs and capabilities

  • Added support for texture type GL_TEXTURE_EXTERNAL_OES to OpenGL ES distortion renderers on Android.

Deprecations

None

Other changes

None

Bug fixes

  • Fixed CI via #400: Use Java 11 to build SDK and Android sample.
  • Fixed #162: UI Masks now work with the Cardboard XR Plugin.

Known issues

  • On some versions of Unity 2021.3 and 2022.2, on iOS devices, and when auto rotation is enabled, the VR scene is drawn upside down when the phone is in the landscape right orientation. Affected versions:
    • Unity 2021.3.24f1 or later
    • Unity 2022.2.13f1 or later

Tested devices

  • Android
    • Google Pixel 2XL (Android 8.1)
    • Google Pixel 4XL (Android 11)
    • Google Pixel 6 (Android 12)
    • Google Pixel 7 (Android 13)
    • Samsung Galaxy S8 (Android 9)
    • Samsung Galaxy S9 (Exynos) (Android 10)
    • Samsung Galaxy S10 (Exynos) (Android 10)
    • Samsung Galaxy S10+ (Qualcomm) (Android 11)
    • Samsung Galaxy S20 (Qualcomm) (Android 11)
  • iOS
    • iPod Touch 7th gen (iOS 15.7)
    • iPhone 6 (iOS 12.5)
    • iPhone XS (13.3)
    • iPhone XR (iOS 16.0)
    • iPhone X (iOS 16.2)
    • iPhone 13 Mini (16.3)

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