github google/oboe 1.2.0

latest releases: 1.9.0, 1.8.1, 1.8.0...
5 years ago

New features

  • When creating a stream with PerformanceMode::LowLatency the buffer size is now set automatically to twice the burst size.

Behaviour changes

  • AudioStream::waitForStateChange now returns Result::ErrorTimeout if a timeout of zero is specified and the stream's state does not change. Previously it would return Result::OK.
  • AudioStream::getTimestamp now returns Result::ErrorInvalidState if called when the stream is not in the Started state. Previously the timestamp would continue to advance resulting in inaccurate latency measurements.

Bug fixes/workarounds

  • Fix crash caused caused by error callback running on a blocking read/write stream that does not use a data callback. #364
  • Avoid issue with recursive locking in AudioOutputStreamOpenSLES::requestFlush(). #378
  • Stop the stream when callback returns DataCallbackResult::Stop. Workaround for some AAudio bugs. #323
  • #406 Crash when headset plugs in/out
  • After opening an AAudio stream the stream state would stuck in the Starting state. Oboe now includes a workaround for this.
  • Many other bug fixes (see: https://github.com/google/oboe/issues?q=is%3Aclosed+milestone%3Av1.2)

Code samples

  • Codebase updated to use floats throughout
  • Added shared folder which contains shared code used by samples (for Oscillator, Mixer objects etc)
  • RhythmGame sample updated with ability to extract compressed audio assets using NDK media codec and FFmpeg

Plus many improvements in OboeTester.

Diff with previous release

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