- Added a new Live Wallpaper Android sample
UiHelper
now supports managing aSurfaceHolder
- Fix: an internal texture resource was never destroyed
- Fix: hang on 2-CPU machines
- Fix: Vulkan crash when using shadow cascades
- Linux fixes for headless SwiftShader
- Fix null pointer dereference in
FIndirectLight
- Fix Windows build by avoiding nested initializers
- Vulkan: support readPixels and headless swap chains
- VSM improvements