- engine: Fix memory leaks in OpenGL driver.
- engine: new experimental tone mapper,
EVILS
(name will most likely change). - engine: Improvements to Vulkan backend.
- engine: Fix incorrect units documented for
LightManager.getIntensity
. - engine: fix high quality upsampling for SSAO.
- engine: implement accurate normal reconstruction for SSAO.
- engine: improve LOW and HIGH quality levels for SSAO.
- libs: improvements to
libiblprefilter
. - materials: New
quality
property. - samples: Add new gltf-viewer iOS sample.
- samples: clear the background in lightbulb sample.