- Android: Fix VSM.
- engine: Introduce BufferObject API.
- engine: Add new isTextureSwizzleSupported API on Texture.
- engine: Add support to Metal and Vulkan backends for texture swizzling.
- engine: Add new DoF settings (native/half res, gather kernel ring counts, CoC radius clamp).
- engine: DoF quality and performance improvements.
- engine: Fix high-quality upsampling issue with SSAO.
- Java: Expose
TransformManager.getParent(int)
. - samples: Add Metal and Vulkan backend support to Suzanne sample.
- WebGL: expose fitIntoUnitCube to JS.
- WebGL: support for multiple elements.