github google/filament v1.9.0

latest releases: v1.53.1, v1.53.0, v1.52.3...
3 years ago

Engine (new features ✨)

  • MASKED mode now leaves destination alpha intact (useful for transparent targets).
  • MASKED mode now benefit from smoothing in unlit materials.
  • Fixed frame graph crash when more than 32 stages were required.
  • Temporal Anti-Aliasing (TAA) is now available as a complement to MSAA and FXAA. It can be turned
    on and controlled using View.setTemporalAntiAliasingOptions().
  • Added texture getters to Skybox and IndirectLight (C++, Java, JavaScript).
  • Added APIs to create 3D textures and 2D texture arrays.
  • Internal buffers can now be sized at compile times for applications that render very large
    numbers of objects.
  • View.setAmbientOcclusion() is deprecated in favor of View.setAmbientOcclusionOptions
    (⚠️ API change).
  • Variance Shadow Mapping (VSM) is now available as an alternative to PCF shadows (experimental).
  • Fixed translucent views with custom render targets.
  • Use "reverse-z" for the depth buffer.
  • Added a way to create an Engine asynchronously.
  • Highlights are now more stable under depth of field.
  • New option to compress highlights before bloom.
  • Improvements and fixes to SSAO and DOF.

Libraries and Tools

  • Fixed KHR_materials_transmission to use the FADE blending mode.
  • Fixed several memory leaks in gltfio and the JavaScript bindings.
  • Reduced compiled material sizes by removing unnecessary variants.

Platforms and Backends

  • Fixed several platform-specific Vulkan bugs and crashes.
  • Switched to C++17.
  • Many improvement and fixes in the Vulkan backend.
  • Many improvement and fixes in the Metal backend.
  • Improved MSAA implementation compatibility on Android devices.

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