- engine: fix PCSS soft shadows of point and spot lights using the directional light's bulb radius
- engine: fix a shader program leak when rendering PCSS or VSM shadows with the program cache
disabled - vulkan: with the
backend.vulkan.enable_pipeline_cache_persistencefeature flag, the backend
keeps itsVkPipelineCacheacross runs throughPlatform::setBlobFunc, as the GL backend does
for program binaries; the blob functions must be set before theEngineis created - materials: the new
retroreflectionmaterial property can be used in the lit (standard) shading
model to create retroreflective surfaces - gltf:
KHR_materials_retroreflectionis now supported