- engine: add a
linearFog
material parameter. [⚠️ New Material Version] - opengl: When
Material::compile()
is called on a platform which doesn't support parallel compilation, shaders are automatically compiled over a number of frames - engine: Added
useDefaultDepthVariant
material parameter to force Filament to use its default variant for
depth-only passes. [Requires recompiling materials] - material: fix specularFactor in
LOW_QUALITY
mode. [Requires recompiling materials] to take effect. - material: Add CRC32 validation for material packages [⚠️ New Material Version]
- material: Improve LineDictionary compression [⚠️ New Material Version]
- Filament is now targeting c++20 (was previously c++17)