- engine: add support for skinning with more than four bones per vertex.
- engine: remove
BloomOptions::anamorphism
which wasn't working well in most cases [API CHANGE] - engine: new API to return a Material's supported variants, C++ only (b/297456590)
- build: fix emscripten-1.3.46 build
- engine: materials built for feature level 0 can now also be loaded in higher feature levels [⚠️
New Material Version]